Observing the technologies utilized by interactive virtual environments reveals a possible speciation resulting in a virtual entity described as a virtual actor, or vactor. The emerging technology culminating in the vactor is discussed and a definition of vactor is given through describing relationships between users, avatars, and agents through virtual environments. This definition of vactor is examined in relation to several research and academic projects which I have actively participated in to demonstrate how a vactor might influence similar interactions with virtual environments. A comparison is drawn between the definition of virtual representation and the theatrical actor which elucidates the potential relationships between vactors, ...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
This study explore how different forms of embodied experiences in virtual reality can be explained. ...
We discuss a virtual reality theater environment and its transition to a virtual community by adding...
Social Virtual Environments (SVEs) have been in existence for as long as we have communicated with o...
A virtual environment is a place which requires context, content and actors to promote realism in th...
Virtual worlds in their graphical forms have been used since the mid-1980s (Yakal 1986, p.32), prima...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
Our project will focus on virtual realities and the implications of creating a virtual self and how ...
From the earliest days of video game studies as a field, and before - with discussions of virtual re...
Immersive virtual environments can be either non-interactive or interactive. In the latter case, a k...
Architecture, whether physical or virtual, is the expression of society as a meaningful space. Physi...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
[[abstract]]Agent technology can be used to represent individuals participating in a virtual univers...
This electronic version was submitted by the student author. The certified thesis is available in th...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
This study explore how different forms of embodied experiences in virtual reality can be explained. ...
We discuss a virtual reality theater environment and its transition to a virtual community by adding...
Social Virtual Environments (SVEs) have been in existence for as long as we have communicated with o...
A virtual environment is a place which requires context, content and actors to promote realism in th...
Virtual worlds in their graphical forms have been used since the mid-1980s (Yakal 1986, p.32), prima...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
Our project will focus on virtual realities and the implications of creating a virtual self and how ...
From the earliest days of video game studies as a field, and before - with discussions of virtual re...
Immersive virtual environments can be either non-interactive or interactive. In the latter case, a k...
Architecture, whether physical or virtual, is the expression of society as a meaningful space. Physi...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
[[abstract]]Agent technology can be used to represent individuals participating in a virtual univers...
This electronic version was submitted by the student author. The certified thesis is available in th...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
This study explore how different forms of embodied experiences in virtual reality can be explained. ...