Effects and the content of externalization during problem solving tasks causing different loads on working memory were investigated. Junior college student participants (N = 26) played five three-dimensional versions of number guessing games that directly used working memory resources, either with or without the possibility of using external resources such as papers and pencils. Results indicated that the load of the games on working memory affected the performance of participants. However, there were no differences in performance between participants who did or did not use external resources. Externalization contents that participants wrote on paper were also analyzed. The results indicated that participants tended to externalize all game ...
The utilization of game elements in a non-game context is currently used in a vast range of differen...
This study investigated the influence of informational complexity and working memory capacity oil pr...
The Iowa Gambling Task (IGT) is a sequential learning task in which participants develop a tendency ...
Effects and the content of externalization during problem solving tasks causing different loads on w...
This study examines how problem solvers use distributing working memory resources over internal and ...
It is commonly hypothesized that external representations serve as memory aids and improve task perf...
This article proposes a theoretical framework for external representation based problem solving. The...
This paper reports three experiments using the secondary task methodology of working memory, in the ...
It is argued that support from an interface during problem solv-ing can make interaction easier. Int...
A compensatory strategy for improving working memory (WM) constraints that are experienced when play...
A compensatory strategy for improving working memory (WM) constraints that are experienced when play...
This study aimed at exploring the variation in representational preferences in reasoning and solving...
This study investigated the effect of working memory capacity on mathematics problem solving and the...
Four experiments examined the age at which children start to use external symbols to aid their memor...
Participants solving the Balls and Boxes puzzle for the first time were slowed in proportion to the ...
The utilization of game elements in a non-game context is currently used in a vast range of differen...
This study investigated the influence of informational complexity and working memory capacity oil pr...
The Iowa Gambling Task (IGT) is a sequential learning task in which participants develop a tendency ...
Effects and the content of externalization during problem solving tasks causing different loads on w...
This study examines how problem solvers use distributing working memory resources over internal and ...
It is commonly hypothesized that external representations serve as memory aids and improve task perf...
This article proposes a theoretical framework for external representation based problem solving. The...
This paper reports three experiments using the secondary task methodology of working memory, in the ...
It is argued that support from an interface during problem solv-ing can make interaction easier. Int...
A compensatory strategy for improving working memory (WM) constraints that are experienced when play...
A compensatory strategy for improving working memory (WM) constraints that are experienced when play...
This study aimed at exploring the variation in representational preferences in reasoning and solving...
This study investigated the effect of working memory capacity on mathematics problem solving and the...
Four experiments examined the age at which children start to use external symbols to aid their memor...
Participants solving the Balls and Boxes puzzle for the first time were slowed in proportion to the ...
The utilization of game elements in a non-game context is currently used in a vast range of differen...
This study investigated the influence of informational complexity and working memory capacity oil pr...
The Iowa Gambling Task (IGT) is a sequential learning task in which participants develop a tendency ...