Computer games are most frequently used by the juveniles and they are meant to teach them a decision making, to enforce and train a concentration of the mind, a co-ordination of view and arms reflexes and - finally - to make a reflection perfect. Wins do enforce a feeling of being good and valuable while defeats are never perceived as a terminal mistake but still do offer a possibility of correcting. All of this together is possibly able to reduce the fear, to increase the feeling of success and to incite the imagination. Alas, in very much of the games in question there are elements of violation, aggression and destruction. The Author gives a review o f particular types of such games (i.e. simulating games, races, fighting games, sh...
peer reviewedViolent digital game play has repeatedly been discussed to be strongly related to aggre...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
Video games have replaced many traditional childhood pastimes as the leisure activity of choice. A s...
Computer games are most frequently used by the juveniles and they are meant to teach them a decisio...
Violent computer games are becoming an increasingly common phenomenon of leisure activities among ch...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
The purpose of this study was to compare the impact of playing versus observing a violent virtual re...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Introduction: In the era of intensive computerization of society, the computer becomes an integral p...
A central aim of the present research was to investigate the short-term influences of video game pla...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
From the moment the child comes to the world, he finds himself in a social development. The communic...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
Interactive media such as video games and virtual reality (VR) provide users with lived experiences ...
peer reviewedViolent digital game play has repeatedly been discussed to be strongly related to aggre...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
Video games have replaced many traditional childhood pastimes as the leisure activity of choice. A s...
Computer games are most frequently used by the juveniles and they are meant to teach them a decisio...
Violent computer games are becoming an increasingly common phenomenon of leisure activities among ch...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
The purpose of this study was to compare the impact of playing versus observing a violent virtual re...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Introduction: In the era of intensive computerization of society, the computer becomes an integral p...
A central aim of the present research was to investigate the short-term influences of video game pla...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
From the moment the child comes to the world, he finds himself in a social development. The communic...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
Interactive media such as video games and virtual reality (VR) provide users with lived experiences ...
peer reviewedViolent digital game play has repeatedly been discussed to be strongly related to aggre...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
Video games have replaced many traditional childhood pastimes as the leisure activity of choice. A s...