Using the four lenses of the How People Learn (HPL) framework, this chapter reviews research on the use of computer simulations for pedagogical purposes. Deciding when and how to support effective learning with simulations requires careful consideration of learner-centered, assessment-centered, knowledge-centered, and community-centered issues. By reviewing educational research on simulations from these four perspectives, one may then be better equipped to incorporate simulations into instruction and training in a manner that can align and balance all four perspectives, resulting in a more effective learning environment
Computer-based educational simulations are seen as a subset of the larger set of instructional appro...
This article reviews the (quasi)experimental research of the past decade on the learning effects of ...
This article reviews the (quasi)experimental research of the past decade on the learning effects of ...
The use of computer simulations in education and training can have substantial advantages over other...
The use of computer simulations in education and training can have substantial advantages over other...
The use of computer simulations in education and training can have substantial advantages over other...
The use of computer simulations in education and training can have substantial advantages over other...
The use of computer simulations in education and training can have substantial advantages over other...
Computer simulations in an instructional context can be characterized according to four aspects (the...
Computer simulations in an instructional context can be characterized according to four aspects (the...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
Project-based subject in which students from multiple disciplines are encouraged to develop and inve...
What would a game or simulation need to have in order to teach a teacher how people learn? This chap...
This Special Issue explores assessment and evaluation of simulation-based learning in higher educati...
In this study, we explored pedagogical aspects of simulation-based programming lessons using the len...
Computer-based educational simulations are seen as a subset of the larger set of instructional appro...
This article reviews the (quasi)experimental research of the past decade on the learning effects of ...
This article reviews the (quasi)experimental research of the past decade on the learning effects of ...
The use of computer simulations in education and training can have substantial advantages over other...
The use of computer simulations in education and training can have substantial advantages over other...
The use of computer simulations in education and training can have substantial advantages over other...
The use of computer simulations in education and training can have substantial advantages over other...
The use of computer simulations in education and training can have substantial advantages over other...
Computer simulations in an instructional context can be characterized according to four aspects (the...
Computer simulations in an instructional context can be characterized according to four aspects (the...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
Project-based subject in which students from multiple disciplines are encouraged to develop and inve...
What would a game or simulation need to have in order to teach a teacher how people learn? This chap...
This Special Issue explores assessment and evaluation of simulation-based learning in higher educati...
In this study, we explored pedagogical aspects of simulation-based programming lessons using the len...
Computer-based educational simulations are seen as a subset of the larger set of instructional appro...
This article reviews the (quasi)experimental research of the past decade on the learning effects of ...
This article reviews the (quasi)experimental research of the past decade on the learning effects of ...