The proceeding at: 5th International Symposium on Ambient Intelligence (ISAmI 2014), took is at 2014, June, 4-6, in Salamanca (Spain). The Event Web Site: http://isami.usal.es/isami2014/This paper analyses and validates the impact of using gamification techniques for improving eco-driving learning. The proposal uses game mechanisms such as the score and achievements systems in order to encourage the driver to drive efficiently. The score is calculated using fuzzy logic techniques that allow us to evaluate the driver in a similar way as a human being would do. We also define the eco-driving tips that are issued while driving in order to help the driver to improve the fuel consumption. Every time the system detects an inefficient action of t...
Due to the ongoing social turmoil and the climate crisis, passenger road vehicles face increasing pr...
The global environmental impact made by cars is substantial and will always be in focus when discuss...
The design and adoption of gamified information systems have been increasingly discussed in various ...
The proceeding at: 5th International Symposium on Ambient Intelligence (ISAmI 2014), took is at 2014...
In this paper, we propose, implement and user-validate a training tool for saving fuel that uses som...
Context: In this work a system, the eco service, is developed that incorporates elements from gamifi...
Eco-driving (ED) is a helpful technique to reduce CO2 emissions. Especially, the gamification approa...
In this work, we develop and analyze the impact of using a gamified application to encourage users t...
Due to the ongoing social turmoil and the climate crisis, passenger road vehicles face increasing pr...
Ponencia presentada en: XVI Jornadas de ARCA sobre Sistemas Cualitativos y sus Aplicaciones en Diag...
GamECAR aims to develop a highly innovative and interactive Serious Games platform that will empower...
Eco-driving is a style of driving that minimizes energy consumption, while gamification refers to th...
It has been argued that information systems have the potential to support the pursuit of becoming mo...
Eco-driving is about energy efficient use of vehicles. There are many approaches to improve eco-driv...
International audienceSerious games present a promising approach to training and learning. The playe...
Due to the ongoing social turmoil and the climate crisis, passenger road vehicles face increasing pr...
The global environmental impact made by cars is substantial and will always be in focus when discuss...
The design and adoption of gamified information systems have been increasingly discussed in various ...
The proceeding at: 5th International Symposium on Ambient Intelligence (ISAmI 2014), took is at 2014...
In this paper, we propose, implement and user-validate a training tool for saving fuel that uses som...
Context: In this work a system, the eco service, is developed that incorporates elements from gamifi...
Eco-driving (ED) is a helpful technique to reduce CO2 emissions. Especially, the gamification approa...
In this work, we develop and analyze the impact of using a gamified application to encourage users t...
Due to the ongoing social turmoil and the climate crisis, passenger road vehicles face increasing pr...
Ponencia presentada en: XVI Jornadas de ARCA sobre Sistemas Cualitativos y sus Aplicaciones en Diag...
GamECAR aims to develop a highly innovative and interactive Serious Games platform that will empower...
Eco-driving is a style of driving that minimizes energy consumption, while gamification refers to th...
It has been argued that information systems have the potential to support the pursuit of becoming mo...
Eco-driving is about energy efficient use of vehicles. There are many approaches to improve eco-driv...
International audienceSerious games present a promising approach to training and learning. The playe...
Due to the ongoing social turmoil and the climate crisis, passenger road vehicles face increasing pr...
The global environmental impact made by cars is substantial and will always be in focus when discuss...
The design and adoption of gamified information systems have been increasingly discussed in various ...