Proceedings of: Forth International Workshop on User-Centric Technologies and applications (CONTEXTS 2010). Valencia, 07-10 September , 2010.The current interest and extension of social networking are rapidly introducing a large number of applications that originate new communication and interaction forms among their users. Social networks and virtual worlds, thus represent a perfect environment for interacting with applications that use multimodal information and are able to adapt to the specific characteristics and preferences of each user. As an example of this application, in this paper we present an example of the integration of conversational agents in social networks, describing the development of a conversational avatar that provide...
In less than a decade, virtual assistants had established themselves as very handy natively included...
The making of virtual human character to be realistic and credible in real time automated dialog ani...
In this paper we discuss our research on interactions in a virtual theatre that has been built using...
Proceedings of: Forth International Workshop on User-Centric Technologies and applications (CONTEXTS...
Proceedings of: Forth International Workshop on User-Centric Technologies and applications (CONTEXTS...
Proceedings of: Forth International Workshop on User-Centric Technologies and applications (CONTEXTS...
In This Paper, We Present A Methodology For The Development Of Embodied Conversational Agents For So...
In This Paper, We Present A Methodology For The Development Of Embodied Conversational Agents For So...
This paper examines the effective deployment of conversational agents in virtual worlds from the per...
Con el desarrollo de la denominada Web 2.0 y el gran interés y extensión que han alcanzado actualmen...
Communication is a collaborative process, and as such requires the communicators to create common gr...
Con el desarrollo de la denominada Web 2.0 y el gran interés y extensión que han alcanzado actualmen...
Virtual reality has sometimes been thought of as embodying a return to a `natural' way of inter...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
In less than a decade, virtual assistants had established themselves as very handy natively included...
The making of virtual human character to be realistic and credible in real time automated dialog ani...
In this paper we discuss our research on interactions in a virtual theatre that has been built using...
Proceedings of: Forth International Workshop on User-Centric Technologies and applications (CONTEXTS...
Proceedings of: Forth International Workshop on User-Centric Technologies and applications (CONTEXTS...
Proceedings of: Forth International Workshop on User-Centric Technologies and applications (CONTEXTS...
In This Paper, We Present A Methodology For The Development Of Embodied Conversational Agents For So...
In This Paper, We Present A Methodology For The Development Of Embodied Conversational Agents For So...
This paper examines the effective deployment of conversational agents in virtual worlds from the per...
Con el desarrollo de la denominada Web 2.0 y el gran interés y extensión que han alcanzado actualmen...
Communication is a collaborative process, and as such requires the communicators to create common gr...
Con el desarrollo de la denominada Web 2.0 y el gran interés y extensión que han alcanzado actualmen...
Virtual reality has sometimes been thought of as embodying a return to a `natural' way of inter...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
In less than a decade, virtual assistants had established themselves as very handy natively included...
The making of virtual human character to be realistic and credible in real time automated dialog ani...
In this paper we discuss our research on interactions in a virtual theatre that has been built using...