Proceeding of: IEEE Symposium on Computational Intelligence and Games 2009 (CIG-2009). Milano, Italy, 7-10 Septiembre, 2009.The main sources of inspiration for the design of more engaging synthetic characters are existing psychological models of human cognition. Usually, these models, and the associated Artificial Intelligence (AI) techniques, are based on partial aspects of the real complex systems involved in the generation of human-like behavior. Emotions, planning, learning, user modeling, set shifting, and attention mechanisms are some remarkable examples of features typically considered in isolation within classical AI control models. Artificial cognitive architectures aim at integrating many of these aspects together into effective c...
Video games are one of the most significative applications of the artificial intelligence. Ranging f...
Having artificially intelligent machines that think, learn, reason, experience, and can function aut...
The progress in the machine consciousness research fiel has to be assessed in terms of the features ...
Proceeding of: IEEE Symposium on Computational Intelligence and Games 2009 (CIG-2009). Milano, Italy...
[Abstract]: Towards a Science of Consciousness, 2009. June, 10-13, 2009, Hong Kong, China.No publica...
Proceeding of: 8th IEEE International Confenrence on Cognitive Informatics (ICCI'09). Kowloon, Hong ...
Creating interactive characters is one of the most challenging tasks of videogame design. In order t...
This paper outlines a design-based methodology for the study of mind as a part of the broad discipli...
Artificial creatures form an increasingly important component of interactive computer games. Example...
Based on the recent surge in interest in both academia and the games industry in character-based AI,...
This paper addresses the problem of cognitive character animation. We propose the use of finite stat...
In AI, consciousness of self consists in a program having certain kinds of facts about its own menta...
The aim of this paper is to describe some theoretical considerations about virtual character design....
Proceeding of: 5th International Cognitive Robotics Workshop, 2006 (The AAAI '06 Workshop on Cogniti...
Abstract. This paper presents the mechanisms proposed by a generic cognitive architecture for virtua...
Video games are one of the most significative applications of the artificial intelligence. Ranging f...
Having artificially intelligent machines that think, learn, reason, experience, and can function aut...
The progress in the machine consciousness research fiel has to be assessed in terms of the features ...
Proceeding of: IEEE Symposium on Computational Intelligence and Games 2009 (CIG-2009). Milano, Italy...
[Abstract]: Towards a Science of Consciousness, 2009. June, 10-13, 2009, Hong Kong, China.No publica...
Proceeding of: 8th IEEE International Confenrence on Cognitive Informatics (ICCI'09). Kowloon, Hong ...
Creating interactive characters is one of the most challenging tasks of videogame design. In order t...
This paper outlines a design-based methodology for the study of mind as a part of the broad discipli...
Artificial creatures form an increasingly important component of interactive computer games. Example...
Based on the recent surge in interest in both academia and the games industry in character-based AI,...
This paper addresses the problem of cognitive character animation. We propose the use of finite stat...
In AI, consciousness of self consists in a program having certain kinds of facts about its own menta...
The aim of this paper is to describe some theoretical considerations about virtual character design....
Proceeding of: 5th International Cognitive Robotics Workshop, 2006 (The AAAI '06 Workshop on Cogniti...
Abstract. This paper presents the mechanisms proposed by a generic cognitive architecture for virtua...
Video games are one of the most significative applications of the artificial intelligence. Ranging f...
Having artificially intelligent machines that think, learn, reason, experience, and can function aut...
The progress in the machine consciousness research fiel has to be assessed in terms of the features ...