Proceeding of: IEEE Congress on Evolutionary Computation (CEC 2009), May 18-21 (Monday - Thursday), 2009, Trondheim, Norway.This work evaluates three evolutionary algorithms in a constraint satisfaction problem. Specifically, the problem is the Eternity II, a edge-matching puzzle with 256 unique square tiles that have to be placed on a square board of 16 times 16 cells. The aim is not to completely solve the problem but satisfy as many constraints as possible. The three evolutionary algorithms are: genetic algorithm, an own implementation of a technique based on immune system concepts and a multiobjective evolutionary algorithm developed from the genetic algorithm. In addition to comparing the results obtained by applying these evolutionary...
This report is based on the work I have done for my Master Thesis project. The project as a whole co...
In this paper we present an evolutionary algorithm for constrained optimization. The algorithm is ba...
International audienceWe compare two heuristic approaches, evolutionary computation and ant colony o...
Proceeding of: IEEE Congress on Evolutionary Computation (CEC 2009), May 18-21 (Monday - Thursday), ...
Proceeding of: International Work-Conference on Artificial Neural Networks, IWANN 2009, Salamanca, S...
In this section we discuss solving constraint satisfaction problems with evolutionary algorithms. We...
Constraint handling is not straightforward in evolutionary algorithms (EAs) since the usual search o...
Many science and engineering applications require finding solutions to optimization problems by sati...
This thesis deals with an evolutionary solving of the Rubik's cube. The worldwide known puzzle has b...
Contains fulltext : 84511.pdf (preprint version ) (Open Access)the 2000 Congress o...
Most real-world search and optimization problems are faced with constraints, which must be satisfied...
Abstract. In this tutorial we consider the issue of constraint handling by evolutionary algo-rithms ...
Despite the extended applicability of evolutionary algorithms to a wide range of domains, the fact t...
Abstract- Evolutionary algorithms (EAs) for solving constraint satisfaction problems (CSPs) can be r...
Abstract — This study presents a system for automatically producing puzzles for use in game design. ...
This report is based on the work I have done for my Master Thesis project. The project as a whole co...
In this paper we present an evolutionary algorithm for constrained optimization. The algorithm is ba...
International audienceWe compare two heuristic approaches, evolutionary computation and ant colony o...
Proceeding of: IEEE Congress on Evolutionary Computation (CEC 2009), May 18-21 (Monday - Thursday), ...
Proceeding of: International Work-Conference on Artificial Neural Networks, IWANN 2009, Salamanca, S...
In this section we discuss solving constraint satisfaction problems with evolutionary algorithms. We...
Constraint handling is not straightforward in evolutionary algorithms (EAs) since the usual search o...
Many science and engineering applications require finding solutions to optimization problems by sati...
This thesis deals with an evolutionary solving of the Rubik's cube. The worldwide known puzzle has b...
Contains fulltext : 84511.pdf (preprint version ) (Open Access)the 2000 Congress o...
Most real-world search and optimization problems are faced with constraints, which must be satisfied...
Abstract. In this tutorial we consider the issue of constraint handling by evolutionary algo-rithms ...
Despite the extended applicability of evolutionary algorithms to a wide range of domains, the fact t...
Abstract- Evolutionary algorithms (EAs) for solving constraint satisfaction problems (CSPs) can be r...
Abstract — This study presents a system for automatically producing puzzles for use in game design. ...
This report is based on the work I have done for my Master Thesis project. The project as a whole co...
In this paper we present an evolutionary algorithm for constrained optimization. The algorithm is ba...
International audienceWe compare two heuristic approaches, evolutionary computation and ant colony o...