Proceedings of: 10th International Conference on Parallel Problem Solving From Nature, PPSN 2008. Dortmund, Germany, September 13-17, 2008The techniques and the technologies supporting Automatic Vehicle Guidance are an important issue. Automobile manufacturers view automatic driving as a very interesting product with motivating key features which allow improvement of the safety of the car, reducing emission or fuel consumption or optimizing driver comfort during long journeys. Car racing is an active research field where new advances in aerodynamics, consumption and engine power are critical each season. Our proposal is to research how evolutionary computation techniques can help in this field. As a first goal we want to automatically lear...
Abstract — We have built a fuzzy autonomous car control system for navigating bends as smoothly as p...
In this paper, we present evolutionary racer (EVOR) that is a simulated car dynamically controlled b...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...
Proceedings of: 10th International Conference on Parallel Problem Solving From Nature, PPSN 2008. D...
Abstract. The techniques and the technologies supporting Automatic Vehicle Guidance are an important...
IEEE Symposium on Computational Intelligence and Games. Perth, Australia, 15-18 December 2008.The te...
Conference paperThis paper discusses the use of a Genetic Algorithm (GA) to evolve waypoint-based ra...
The car racing game is a game that has always been popular from the past until now. where this game ...
This work presents a driving system designed for virtual racing situations. It is based on a complet...
Pregled implementacije evolucijskog algoritma za rješavanje problema vožnje automobilske utrke. ...
Genetic Programming (GP) is a population-based evolutionary technique, which, unlike a Genetic Algor...
Simulation is often used to gain an understanding of vehicle directional response. Furthermore, it i...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
International audienceThis work presents a driving system designed for virtual racing situations. It...
The paper deals with increasing performance of a sports car through multicriteria optimization of dr...
Abstract — We have built a fuzzy autonomous car control system for navigating bends as smoothly as p...
In this paper, we present evolutionary racer (EVOR) that is a simulated car dynamically controlled b...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...
Proceedings of: 10th International Conference on Parallel Problem Solving From Nature, PPSN 2008. D...
Abstract. The techniques and the technologies supporting Automatic Vehicle Guidance are an important...
IEEE Symposium on Computational Intelligence and Games. Perth, Australia, 15-18 December 2008.The te...
Conference paperThis paper discusses the use of a Genetic Algorithm (GA) to evolve waypoint-based ra...
The car racing game is a game that has always been popular from the past until now. where this game ...
This work presents a driving system designed for virtual racing situations. It is based on a complet...
Pregled implementacije evolucijskog algoritma za rješavanje problema vožnje automobilske utrke. ...
Genetic Programming (GP) is a population-based evolutionary technique, which, unlike a Genetic Algor...
Simulation is often used to gain an understanding of vehicle directional response. Furthermore, it i...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
International audienceThis work presents a driving system designed for virtual racing situations. It...
The paper deals with increasing performance of a sports car through multicriteria optimization of dr...
Abstract — We have built a fuzzy autonomous car control system for navigating bends as smoothly as p...
In this paper, we present evolutionary racer (EVOR) that is a simulated car dynamically controlled b...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...