Digitization of virtual faces in movies requires complex capture setups and extensive manual work to produce superb animations and video-realistic editing. This thesis pushes the boundaries of the digitization pipeline by proposing automatic algorithms for high-quality 3D face capture and animation, as well as photo-realistic face editing. These algorithms reconstruct and modify faces in 2D videos recorded in uncontrolled scenarios and illumination. In particular, advances in three main areas offer solutions for the lack of depth and overall uncertainty in video recordings. First, contributions in capture include model-based reconstruction of detailed, dynamic 3D geometry that exploits optical and shading cues, multilayer parametric reconst...
In this dissertation we study core problems in 3D face processing with their important applications ...
This work describes how a photogrammetry based 3D capture system can be used as an input device for ...
For the simultaneous reconstruction of 3D scene geometry and camera poses from images or videos, the...
Facial performance capture and animation is an essential component of many applications such as movi...
Photo-realistic face editing – an important basis for a wide range of applications in movie and game...
Photorealistic and semantically controllable digital models of human faces are important for a wide ...
Human faces have always been of a special interest to researchers in the computer vision and graphic...
3D human face reconstruction has been an extensive research for decades due to its wide applications...
The advent of Deep Learning has led to numerous breakthroughs in the field of Computer Vision. Over ...
3D Morphable Models (3DMMs) are powerful statistical models of the 3D shape and texture of the human...
L’animation faciale est l’un des points clés dans le réalisme des scènes 3D qui mettent en scène des...
3D facial performance capture is an essential technique for animation production in featured films, ...
In order to produce realistic-looking avatars, computer graphics has traditionally relied solely on ...
Acquisition and editing of facial performance is an essential and challenging task in computer graph...
We present a novel approach that enables photo-realistic re-animation of portrait videos using only ...
In this dissertation we study core problems in 3D face processing with their important applications ...
This work describes how a photogrammetry based 3D capture system can be used as an input device for ...
For the simultaneous reconstruction of 3D scene geometry and camera poses from images or videos, the...
Facial performance capture and animation is an essential component of many applications such as movi...
Photo-realistic face editing – an important basis for a wide range of applications in movie and game...
Photorealistic and semantically controllable digital models of human faces are important for a wide ...
Human faces have always been of a special interest to researchers in the computer vision and graphic...
3D human face reconstruction has been an extensive research for decades due to its wide applications...
The advent of Deep Learning has led to numerous breakthroughs in the field of Computer Vision. Over ...
3D Morphable Models (3DMMs) are powerful statistical models of the 3D shape and texture of the human...
L’animation faciale est l’un des points clés dans le réalisme des scènes 3D qui mettent en scène des...
3D facial performance capture is an essential technique for animation production in featured films, ...
In order to produce realistic-looking avatars, computer graphics has traditionally relied solely on ...
Acquisition and editing of facial performance is an essential and challenging task in computer graph...
We present a novel approach that enables photo-realistic re-animation of portrait videos using only ...
In this dissertation we study core problems in 3D face processing with their important applications ...
This work describes how a photogrammetry based 3D capture system can be used as an input device for ...
For the simultaneous reconstruction of 3D scene geometry and camera poses from images or videos, the...