As the global demand for programmers is soaring, several countries have integrated programming into their K-12 curricula. Finding effective ways to engage children in programming education is an important objective. One effective method for this can be presenting learning materials via games, which are known to increase engagement and motivation. Current programming education games often focus on a single genre and offer one- size-fits-all experience to heterogeneous learners. In this study, we presented Minerva, a multi-genre (adventure, action, puzzle) game to engage elementary school students in learning programming concepts. The game content is adapted to play and learning styles of the player to personalize the gameplay. We conducted a...
We will present game-based learning and the use of game design as amethod for teaching programmin...
Learning programming languages especially the first programming language is generally known to be a ...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
As the global demand for programmers is soaring, several countries have integrated programming into ...
Game-based learning is an emerging field with learning games played for various learning objectives ...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
Students, who are learning programming for the first time, often have difficulty in understanding co...
This research seeks to introduce concepts for programming, a key element of computing, to K-12studen...
Learning activities for students in the current era, especially in productive subjects, must be inte...
The emerging trend of teaching computer programming to more and younger people has led to the develo...
Many scholars, talking about both educational games and general educational practice, argue that pri...
In this paper we present a case study of the mobile learning game sCool [1]. Based on previous work ...
As programming educators we need to find ways to engage our students. The students we see today have...
In recent years, all over the world, students are less interested in science, especially in computer...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
We will present game-based learning and the use of game design as amethod for teaching programmin...
Learning programming languages especially the first programming language is generally known to be a ...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
As the global demand for programmers is soaring, several countries have integrated programming into ...
Game-based learning is an emerging field with learning games played for various learning objectives ...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
Students, who are learning programming for the first time, often have difficulty in understanding co...
This research seeks to introduce concepts for programming, a key element of computing, to K-12studen...
Learning activities for students in the current era, especially in productive subjects, must be inte...
The emerging trend of teaching computer programming to more and younger people has led to the develo...
Many scholars, talking about both educational games and general educational practice, argue that pri...
In this paper we present a case study of the mobile learning game sCool [1]. Based on previous work ...
As programming educators we need to find ways to engage our students. The students we see today have...
In recent years, all over the world, students are less interested in science, especially in computer...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
We will present game-based learning and the use of game design as amethod for teaching programmin...
Learning programming languages especially the first programming language is generally known to be a ...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...