In the field of medicine, various representative simulations have been developed to support the decreasing number of learning opportunities with real patients; the use of virtual patients is among them. Virtual patients are real-life clinical scenarios used for the purpose of medical education. They usually follow a linear or branching approach and they are usually accessed via a computer browser or as part of a computer programme. The purpose of this thesis was to design, and develop a platform for the delivery of virtual patients following a game-based approach in the virtual world of Second Life®, investigating attitudes and gender differences among medical students at Imperial College London. Virtual worlds, such as Second Life®, are 3D...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
The aim of this thesis was to examine the issues surrounding affective learning, perceived effective...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
In the field of medicine, various representative simulations have been developed to support the decr...
Virtual Worlds such as Second Life provide unique opportunities to simulate real life scenarios and ...
Computer-based clinical simulations are a powerful teaching and learning tool because of their abili...
Computer-based clinical simulations are powerful teaching tools due to their ability to expand healt...
Objectives: Virtual patient simulation (VPS) is used in the education of health care professionals. ...
Computer-based clinical simulations are powerful teaching tools due to their ability to expand healt...
A usability study of a Virtual Reality Sterile Urinary Catheter Insertion Game (VR SUCIG) was conduc...
Abstract Background The learners' perspectives on Virtual Patient Simulation systems (VPS) are quint...
Background: Emergency medical practices are often team efforts. Training for various tasks and colla...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
This study explored the value of Second Life as a clinical simulation platform for healthcare studen...
© 2012 McDonald, M., Ryan, T., Sim, J., James, J., Maude, P., Scutter, S., Wood, D. Three-dimensiona...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
The aim of this thesis was to examine the issues surrounding affective learning, perceived effective...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
In the field of medicine, various representative simulations have been developed to support the decr...
Virtual Worlds such as Second Life provide unique opportunities to simulate real life scenarios and ...
Computer-based clinical simulations are a powerful teaching and learning tool because of their abili...
Computer-based clinical simulations are powerful teaching tools due to their ability to expand healt...
Objectives: Virtual patient simulation (VPS) is used in the education of health care professionals. ...
Computer-based clinical simulations are powerful teaching tools due to their ability to expand healt...
A usability study of a Virtual Reality Sterile Urinary Catheter Insertion Game (VR SUCIG) was conduc...
Abstract Background The learners' perspectives on Virtual Patient Simulation systems (VPS) are quint...
Background: Emergency medical practices are often team efforts. Training for various tasks and colla...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
This study explored the value of Second Life as a clinical simulation platform for healthcare studen...
© 2012 McDonald, M., Ryan, T., Sim, J., James, J., Maude, P., Scutter, S., Wood, D. Three-dimensiona...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
The aim of this thesis was to examine the issues surrounding affective learning, perceived effective...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...