In this thesis we investigate how different systems for graphical programming can be implemented,and how they can be analyzed and generalized in theory. We also look into howwe can evaluate whether or not a graphically implemented application is valid. This thesiscompares and analyzes different graphical programming environments, including the UnrealDevelopment Kit 3 material editor, the Xcode [1] storyboard UI editor and the SATIN [2]programming environment.In order to ensure a fail-safe development process, we also investigate how to perform validation.Validation is important because it ensures that the generated application will alwayscompile without any syntactical or type related errors and execute up to its terminationpoint. An applic...
The group of the faculty EE-Math-CS of the University of Twente is developing a graphical modeling l...
How does the workflow in game engines from an graphic artists standpoint? Thisthesis will address th...
The techniques of visual programming, in which programs are constructed using graphical representati...
In this thesis we investigate how different systems for graphical programming can be implemented,and...
Graphics programming is relatively unknown form of programming even though everyone uses its capabil...
The purpose of this Master's thesis is to develop a validation methodology for a graphics processor....
Typescript (photocopy).The presented language is used for design and prototype implementation of app...
This dissertation reports on the development of a prototype programming environment for a graphical ...
This paper designs a system platform for graphical programming. The system is based on the open sour...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Visual Programming Languages (VPLs) and development environments based on these languages have been ...
The objective of this bachelor's thesis is to propose solution for a cross connection between specif...
An often overlooked area of graphics is the ability of application programs to create graphical imag...
In this paper I evaluate the impacts of Physically-Based Rendering on the graphics pipeline in game ...
The writer defines graphics-oriented data types and operators as the basis for a graphics-oriented p...
The group of the faculty EE-Math-CS of the University of Twente is developing a graphical modeling l...
How does the workflow in game engines from an graphic artists standpoint? Thisthesis will address th...
The techniques of visual programming, in which programs are constructed using graphical representati...
In this thesis we investigate how different systems for graphical programming can be implemented,and...
Graphics programming is relatively unknown form of programming even though everyone uses its capabil...
The purpose of this Master's thesis is to develop a validation methodology for a graphics processor....
Typescript (photocopy).The presented language is used for design and prototype implementation of app...
This dissertation reports on the development of a prototype programming environment for a graphical ...
This paper designs a system platform for graphical programming. The system is based on the open sour...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Visual Programming Languages (VPLs) and development environments based on these languages have been ...
The objective of this bachelor's thesis is to propose solution for a cross connection between specif...
An often overlooked area of graphics is the ability of application programs to create graphical imag...
In this paper I evaluate the impacts of Physically-Based Rendering on the graphics pipeline in game ...
The writer defines graphics-oriented data types and operators as the basis for a graphics-oriented p...
The group of the faculty EE-Math-CS of the University of Twente is developing a graphical modeling l...
How does the workflow in game engines from an graphic artists standpoint? Thisthesis will address th...
The techniques of visual programming, in which programs are constructed using graphical representati...