Many researchers have taken a great deal of effort to promote high quality game-based learning applications, such as educational games, animations, simulations, animated or interactive simulation mechanisms in learning management system (LMS), and so on. The Bloom's taxonomy strategy was successfully implemented as effective gaming model in two different game-based learning applications (puzzle and platformer games) that motivate and actively engage college students in order to make learning process more enjoyable. During using the game-based modules in LMS Moodle, special attention was paid both to the integration of game-play aspects and the relationship between learning styles and game genres. In this paper we shall describe the proposed...
Gamification focuses on the application of game mechanics and gameful thinking in non-game contexts ...
Educational games can be highly entertaining, but studies have shown that they are not always effect...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
The research paper proposes a practical and promising game-based learning pattern which may create a...
Intelligent game-based learning environments have developed and created dynamic, effective, and enga...
[[abstract]]In recent years, many researchers have been engaged in the development of educational co...
Recent years have seen a growing recognition of thetransformative potential of game-based learning e...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
Using educational and simulation games in teaching has been shown to have many benefits. In general,...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
Abstract:- In this paper we present a study of the leading market Learning Content Management System...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
In our paper Using player types to develop implementation of educational game presented in EDULEARN2...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Gamification focuses on the application of game mechanics and gameful thinking in non-game contexts ...
Educational games can be highly entertaining, but studies have shown that they are not always effect...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
The research paper proposes a practical and promising game-based learning pattern which may create a...
Intelligent game-based learning environments have developed and created dynamic, effective, and enga...
[[abstract]]In recent years, many researchers have been engaged in the development of educational co...
Recent years have seen a growing recognition of thetransformative potential of game-based learning e...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
Using educational and simulation games in teaching has been shown to have many benefits. In general,...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
Abstract:- In this paper we present a study of the leading market Learning Content Management System...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
In our paper Using player types to develop implementation of educational game presented in EDULEARN2...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Gamification focuses on the application of game mechanics and gameful thinking in non-game contexts ...
Educational games can be highly entertaining, but studies have shown that they are not always effect...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...