This pictorial reports on the Play Poles prototype that was designed as part of a design ethnography investigating the Internet of Things (IoT) as a resource supporting outdoor play amongst groups of children. We use illustrations and annotations derived from video data and analysis to depict gestures, actions and social interaction that are significant in understanding the qualities of the Poles as a play resource. We argue that simple functions and direct, real-time control can be used by groups of children to support fun and creativity in outdoor play, whilst also highlighting opportunities and challenges in designing IoT play resources
Children’s outdoor play is decreasing. One factor is children's increased use of technology. Contrib...
We present findings from a field study of Wayve, a situated messaging device for the home that incor...
This master’s thesis expands the field of research in interactive playgrounds by examining the role ...
We describe a Research-through-Design (RtD) project that explores the Internet of Things (IoT) as a ...
We describe a Research-through-Design (RtD) project that explores the Internet of Things (IoT) as a ...
This position paper argues that IoT tool-kit resources can enable children to be experts of their ow...
Children outdoor playground and play equipment have been innovative in design and interaction in rec...
We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 1...
We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 1...
A smart bracelet that reacts to a person's heartbeat. A smart bench that invites passers-by to sit c...
Children's outdoor play is fluent and fluctuating, shaped by environmental features and conditions. ...
Smart things are present in children's life, from smart watches to smart toys. Designing smart thing...
This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games...
This paper discusses the design of smart interactive devices that can be exploited to motivate child...
Previous HCI research has highlighted opportunities for digital technologies to support outdoor play...
Children’s outdoor play is decreasing. One factor is children's increased use of technology. Contrib...
We present findings from a field study of Wayve, a situated messaging device for the home that incor...
This master’s thesis expands the field of research in interactive playgrounds by examining the role ...
We describe a Research-through-Design (RtD) project that explores the Internet of Things (IoT) as a ...
We describe a Research-through-Design (RtD) project that explores the Internet of Things (IoT) as a ...
This position paper argues that IoT tool-kit resources can enable children to be experts of their ow...
Children outdoor playground and play equipment have been innovative in design and interaction in rec...
We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 1...
We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 1...
A smart bracelet that reacts to a person's heartbeat. A smart bench that invites passers-by to sit c...
Children's outdoor play is fluent and fluctuating, shaped by environmental features and conditions. ...
Smart things are present in children's life, from smart watches to smart toys. Designing smart thing...
This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games...
This paper discusses the design of smart interactive devices that can be exploited to motivate child...
Previous HCI research has highlighted opportunities for digital technologies to support outdoor play...
Children’s outdoor play is decreasing. One factor is children's increased use of technology. Contrib...
We present findings from a field study of Wayve, a situated messaging device for the home that incor...
This master’s thesis expands the field of research in interactive playgrounds by examining the role ...