International audienceWe propose a novel user-assisted cage generation tool. We start from a digital character and its skeleton, and create a coarse control cage for its animation. Our method requires minimal interaction to select bending points on the skeleton, and computes the corresponding cage automatically. The key contribution is a volumetric field defined in the interior of the character and embedding the skeleton. The integral lines of such field are used to propagate cutting surfaces from the interior of the character to its skin, and allow us to robustly trace non-planar cross sections that adapt to the local shape of the character. Our method overcomes previous approaches that rely on the popular (but tedious and limiting) cuttin...
Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defin...
Animating an articulated 3D character requires the specification of its interior skeleton structure ...
Creating cages that enclose a 3D-model of some sort is part of many preprocessing pipelines in compu...
We propose a novel user-assisted cage generation tool. We start from a digital character and its ske...
Posing a digital character by acting on the vertices of a coarse control cage is, after skeleton-bas...
Cages together with skeletons are the most widely used structures to pose a digital character, givin...
Digital animators require simple tools and techniques that allow them to create computer animations ...
International audienceCurrent approaches to skeleton generation are based on topological and geometr...
A method is proposed in this paper to automatically gen-erate the animation skeleton of a model such...
In computer graphics, we usually use cage-based deformation techniques to manipulate high-resolutio...
Real-time character deformation is an essential topic in Computer Animation. Deformations can be ach...
Skeleton-based and cage-based deformation techniques represent the two most popular approaches to co...
We present a novel framework for converting animated 3D shape sequences into compact and stable cage...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
This paper presents a new approach to facilitate reuse and remix-ing in character animation. It demo...
Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defin...
Animating an articulated 3D character requires the specification of its interior skeleton structure ...
Creating cages that enclose a 3D-model of some sort is part of many preprocessing pipelines in compu...
We propose a novel user-assisted cage generation tool. We start from a digital character and its ske...
Posing a digital character by acting on the vertices of a coarse control cage is, after skeleton-bas...
Cages together with skeletons are the most widely used structures to pose a digital character, givin...
Digital animators require simple tools and techniques that allow them to create computer animations ...
International audienceCurrent approaches to skeleton generation are based on topological and geometr...
A method is proposed in this paper to automatically gen-erate the animation skeleton of a model such...
In computer graphics, we usually use cage-based deformation techniques to manipulate high-resolutio...
Real-time character deformation is an essential topic in Computer Animation. Deformations can be ach...
Skeleton-based and cage-based deformation techniques represent the two most popular approaches to co...
We present a novel framework for converting animated 3D shape sequences into compact and stable cage...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
This paper presents a new approach to facilitate reuse and remix-ing in character animation. It demo...
Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defin...
Animating an articulated 3D character requires the specification of its interior skeleton structure ...
Creating cages that enclose a 3D-model of some sort is part of many preprocessing pipelines in compu...