This paper describes an experiment investigating the effects of motion filter order on human manual control tracking behavior and performance. The experiment was performed on two simulators: the Vertical Motion Simulator at NASA Ames Research Center and the SIMONA Research Simulator at Delft University of Technology. Eighteen pilots in the Vertical Motion Simulator and twenty pilots in the SIMONA Research Simulator performed the experiment with a full factorial variation of three motion filter orders and two motion filter frequencies, in addition to a reference no-motion and full-motion condition. Motion shaping filters derived from Objective Motion Cueing Test measurements on the Vertical Motion Simulator were included in the SIMONA Resear...
Compared to aircraft, flight simulators are severely limited in their motion envelopes. Presenting t...
In most moving-base flight simulators, the simulated aircraft motion needs to be filtered with motio...
An experiment was performed to determine the effect of a performance mismatch between the visual and...
This paper describes an experiment investigating the effects of motion filter order on human manual ...
This thesis describes an experiment investigating the effects of motion filter order on human manual...
This paper investigates the interaction effects of motion filter order and break frequency on pilots...
This paper describes the preliminary results of an effort to compile data from a large number of stu...
In order to improve the tuning process of flight simulator motion cueing filters and support the dev...
Flight simulators provide an effective, efficient, and safe environment for practising flight-critic...
Full flight simulators are widely being used for training of pilots as they provide a cost-effective...
Low-cost motion systems have been proposed for certain training tasks that would otherwise be perfor...
This paper describes an effort to objectively evaluate the effects of variations in simulator motion...
Knowledge of how human operators’ tracking behavior is affected by simulator motion cueing settings ...
A study was conducted employing the Visual Motion Simulator (VMS) at the NASA Langley Research Cente...
Compared to aircraft, flight simulators are severely limited in their motion envelopes. Presenting t...
In most moving-base flight simulators, the simulated aircraft motion needs to be filtered with motio...
An experiment was performed to determine the effect of a performance mismatch between the visual and...
This paper describes an experiment investigating the effects of motion filter order on human manual ...
This thesis describes an experiment investigating the effects of motion filter order on human manual...
This paper investigates the interaction effects of motion filter order and break frequency on pilots...
This paper describes the preliminary results of an effort to compile data from a large number of stu...
In order to improve the tuning process of flight simulator motion cueing filters and support the dev...
Flight simulators provide an effective, efficient, and safe environment for practising flight-critic...
Full flight simulators are widely being used for training of pilots as they provide a cost-effective...
Low-cost motion systems have been proposed for certain training tasks that would otherwise be perfor...
This paper describes an effort to objectively evaluate the effects of variations in simulator motion...
Knowledge of how human operators’ tracking behavior is affected by simulator motion cueing settings ...
A study was conducted employing the Visual Motion Simulator (VMS) at the NASA Langley Research Cente...
Compared to aircraft, flight simulators are severely limited in their motion envelopes. Presenting t...
In most moving-base flight simulators, the simulated aircraft motion needs to be filtered with motio...
An experiment was performed to determine the effect of a performance mismatch between the visual and...