Gamification is dramatically transforming how behaviour change interventions are delivered in fields as diverse as health, physical activity, education, information studies and marketing. Most studies see gamification as a way of introducing gameful design (e.g., competition and social activity) into behavioural interventions. Gamification is often tied to using new digital technologies, especially smartphone apps and, although these might be enabling, there is no theoretical underpinning for making this a necessary condition. In comparison to other sectors, the design of gameful interventions in transport is under developed. Interventions that have or are introducing gamified designs include road safety and travel demand management initiat...
Motivating people to change their mobility behaviour patterns towards more sustainable forms of mobi...
peer reviewedIn this paper the authors explain the use of gamification as a way to optimize mobility...
The idea behind our project is to introduce traffic participation into a game-like environment. Our ...
‘Gamification’ is transforming how behaviour change initiatives are delivered in health and physical...
Gamification is dramatically transforming how behaviour change interventions are delivered. The desi...
There is a long history in transport of implementing travel demand management (TDM) to manage users\...
The evolution of mobility sector towards a multimodal and multi-service approach enables new possibi...
This thesis explores how the dynamic context of mobility, more specifically the commute to and from ...
This paper will explore the use of gamification and digital storytelling methods as a way of navigat...
To integrate new ITS (Intelligent Transport Systems) services into existing transportation systems, ...
This chapter explores a novel methodology used to develop gamified mobility applications for a heavi...
Cities across the world attempt to minimise the negative environmental and wellbeing effects of incr...
In the last few years, the debate among designers and sustainability experts has brought attention t...
The project aims to produce a pervasive, gamified system that tries to incentivize mobility behaviou...
The advances in aeronautical technology and an increasing number of low-cost carriers have boosted g...
Motivating people to change their mobility behaviour patterns towards more sustainable forms of mobi...
peer reviewedIn this paper the authors explain the use of gamification as a way to optimize mobility...
The idea behind our project is to introduce traffic participation into a game-like environment. Our ...
‘Gamification’ is transforming how behaviour change initiatives are delivered in health and physical...
Gamification is dramatically transforming how behaviour change interventions are delivered. The desi...
There is a long history in transport of implementing travel demand management (TDM) to manage users\...
The evolution of mobility sector towards a multimodal and multi-service approach enables new possibi...
This thesis explores how the dynamic context of mobility, more specifically the commute to and from ...
This paper will explore the use of gamification and digital storytelling methods as a way of navigat...
To integrate new ITS (Intelligent Transport Systems) services into existing transportation systems, ...
This chapter explores a novel methodology used to develop gamified mobility applications for a heavi...
Cities across the world attempt to minimise the negative environmental and wellbeing effects of incr...
In the last few years, the debate among designers and sustainability experts has brought attention t...
The project aims to produce a pervasive, gamified system that tries to incentivize mobility behaviou...
The advances in aeronautical technology and an increasing number of low-cost carriers have boosted g...
Motivating people to change their mobility behaviour patterns towards more sustainable forms of mobi...
peer reviewedIn this paper the authors explain the use of gamification as a way to optimize mobility...
The idea behind our project is to introduce traffic participation into a game-like environment. Our ...