In a computer game narrative, a user influences the ordering of events. To model this behaviour, game designers and writers need to use some kind of programming primitives. A computer game script will hence differ from, for instance, a movie screenplay in that traditional dialogue text is complemented with some textual or visual logic formalism. Not all groups involved in production of a game have a programming background and may therefore be unable to easily comprehend such formalisms. This paper presents a novel approach to game dialogue writing where traces from play-throughs are used as the core of the script. Alternative branches are identified and presented in relation to the main trace. The approach has been implemented in a tool tha...
As the video game industry grows, both developers and creative authors seek new ways to simplify the...
1 Abstract: This thesis is focused on researching options of analysis in electronic videogames, usin...
Relations and actions between literature and computer games were examined. Study contains theoretica...
In a computer game narrative, a user influences the ordering of events. To model this behaviour, gam...
Serious games are games that support learning. Studying serious games has led our research group to ...
AbstractThe traditional approach to implementing interactions between a player character (PC) and ob...
Creating engaging interactive story-based experiences dynamically responding to individual player ch...
We present a case study of narrative in an interactive game environment exploring how motivating tex...
Thesis (M.A. (Afrikaans and Dutch))--North-West University, Potchefstroom Campus, 2008.The concept o...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Interactive narrative presents an opportunity to create inviting experiences that challenge readers ...
We propose a methodological framework for game analysis that uses the notion of 'scripting' as the b...
The current surge of game studies literature demands a scrutinizing look at the solidifying position...
Storytelling can play a very important role in the success of modern video games. Unfortunately, it ...
transposing a classic narrative structure into an interactive, computer experience is only in its in...
As the video game industry grows, both developers and creative authors seek new ways to simplify the...
1 Abstract: This thesis is focused on researching options of analysis in electronic videogames, usin...
Relations and actions between literature and computer games were examined. Study contains theoretica...
In a computer game narrative, a user influences the ordering of events. To model this behaviour, gam...
Serious games are games that support learning. Studying serious games has led our research group to ...
AbstractThe traditional approach to implementing interactions between a player character (PC) and ob...
Creating engaging interactive story-based experiences dynamically responding to individual player ch...
We present a case study of narrative in an interactive game environment exploring how motivating tex...
Thesis (M.A. (Afrikaans and Dutch))--North-West University, Potchefstroom Campus, 2008.The concept o...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Interactive narrative presents an opportunity to create inviting experiences that challenge readers ...
We propose a methodological framework for game analysis that uses the notion of 'scripting' as the b...
The current surge of game studies literature demands a scrutinizing look at the solidifying position...
Storytelling can play a very important role in the success of modern video games. Unfortunately, it ...
transposing a classic narrative structure into an interactive, computer experience is only in its in...
As the video game industry grows, both developers and creative authors seek new ways to simplify the...
1 Abstract: This thesis is focused on researching options of analysis in electronic videogames, usin...
Relations and actions between literature and computer games were examined. Study contains theoretica...