abstract: Our world is ever-changing, and thus, design changes with it. Technology reigns supreme in our society, and as both evolve, our world is transforming to become temporary, especially in terms of the built environment. The coalescing of built space and technology are spilling over into various cultural outlets to create interactive environments in places such as museums, festivals, events, and even retail shopping. As technology continues to evolve, its influence on interior design continues to grow and morph from place to experience. More specifically, creating experience through non-permanent built spaces is especially interesting because it shows the power of design through the impression it leaves; spaces are able to affect vie...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
In this paper, we present a twenty-three months autobiographical design project of converting a Merc...
Technology is an important phenomenon that shapes today and qualitatively opens the door to the futu...
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program...
This article explores tacit knowledge of lived experience and how this form of knowledge relates to ...
The digital revolution and interactive technology have made a tremendous shift in human life, as wel...
This article explores tacit knowledge of lived experience and how this form of knowledge relates to ...
The application of Organic User Interface (OUI) technologies will revolutionize interior design, thr...
An on-going interdisciplinary research project relating to the future of connected media creates a w...
An on-going interdisciplinary research project relating to the future of connected media creates a w...
The spaces we live in are increasingly entwined in a complex weave of architecture and technology. W...
The article investigates how the use of extended reality technologies and interactive digital interf...
Within the field of interior design, users can experience a variety of emotions and feelings when en...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
In this paper, we present a twenty-three months autobiographical design project of converting a Merc...
Technology is an important phenomenon that shapes today and qualitatively opens the door to the futu...
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program...
This article explores tacit knowledge of lived experience and how this form of knowledge relates to ...
The digital revolution and interactive technology have made a tremendous shift in human life, as wel...
This article explores tacit knowledge of lived experience and how this form of knowledge relates to ...
The application of Organic User Interface (OUI) technologies will revolutionize interior design, thr...
An on-going interdisciplinary research project relating to the future of connected media creates a w...
An on-going interdisciplinary research project relating to the future of connected media creates a w...
The spaces we live in are increasingly entwined in a complex weave of architecture and technology. W...
The article investigates how the use of extended reality technologies and interactive digital interf...
Within the field of interior design, users can experience a variety of emotions and feelings when en...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
In this paper, we present a twenty-three months autobiographical design project of converting a Merc...