abstract: Games are prolific as an educational medium, and are able to tell a much richer story than pictures or words alone. This has led to the widespread phenomenon known as “gamification” in the educational and business sectors, as well as educational games. While gamification itself is very prolific, its application to sustainability issues has been somewhat limited. With the progression of technology and the high percentage of gamers within the population, the time is ripe for a paradigm shift. Humans have always played games to inform themselves and others, and though this takes many forms, they always will, be their efforts dedicated to education, entertainment, or profit. While teaching and entertainment may sometimes be at odds wi...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
Knowledge institutions are often distracted by themselves and unable to understand what happens in t...
Sustainability has increased its meaning in businesses in recent years and based on that, many com...
In order to attain a truly sustainable society it is necessary for people to make ‘the sustainable c...
Many popular video games sustain compelling storylines that narrativize scarce resources, promote co...
This chapter explores whether gaming can provide a clear route to undergraduate students engaging wi...
The scientific evidence for how human activity negatively impacts the natural environment is now nea...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
The current industrialized world is based on patterns of production and consumption that need improv...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In this chapter, Whalen and Kijne critically engage with two game-based approaches—serious games and...
The transition towards more sustainable practices is one of the main challenges that companies and o...
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
Knowledge institutions are often distracted by themselves and unable to understand what happens in t...
Sustainability has increased its meaning in businesses in recent years and based on that, many com...
In order to attain a truly sustainable society it is necessary for people to make ‘the sustainable c...
Many popular video games sustain compelling storylines that narrativize scarce resources, promote co...
This chapter explores whether gaming can provide a clear route to undergraduate students engaging wi...
The scientific evidence for how human activity negatively impacts the natural environment is now nea...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
The current industrialized world is based on patterns of production and consumption that need improv...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In this chapter, Whalen and Kijne critically engage with two game-based approaches—serious games and...
The transition towards more sustainable practices is one of the main challenges that companies and o...
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
Knowledge institutions are often distracted by themselves and unable to understand what happens in t...