abstract: Dale and Edna is a hybrid animated film and videogame experienced in virtual reality with dual storylines that increases in potential meanings through player interaction. Developed and played within Unreal Engine 4 using the HTC Vive, Oculus, or PlayStation VR, Dale and Edna allows for players to passively enjoy the film element of the project or partake in the active videogame portion. Exploration of the virtual story world yields more information about that world, which may or may not alter the audience’s perception of the world. The film portion of the project is a static narrative with a plot that cannot be altered by players within the virtual world. In the static plot, the characters Dale and Edna discover and subsequently c...
A narrative is often shaped by the medium it occupies. We understand this somewhat intuitively as we...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
The technology of today, such as the Oculus Rift, can provide immersion in ways that were unachievab...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
Our project will focus on virtual realities and the implications of creating a virtual self and how ...
This project is a virtual reality drama, The Trial The Trail, to be presented in an immersive virtu...
Interactive narrative experiences within virtual reality allow players to make choices that control ...
Computer graphics technology has come a long way. What we are able to achieve now used to be in the ...
Virtual Reality (VR) is slowly increasing in popularity due to the demand for Virtual Reality game ...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
Recently, we have seen a resurgence in stereoscopic movies, and an explosion of interest with storie...
This paper discusses virtual reality as a new type o medium and it`s use within cinematography. I al...
A narrative is often shaped by the medium it occupies. We understand this somewhat intuitively as we...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
The technology of today, such as the Oculus Rift, can provide immersion in ways that were unachievab...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
Our project will focus on virtual realities and the implications of creating a virtual self and how ...
This project is a virtual reality drama, The Trial The Trail, to be presented in an immersive virtu...
Interactive narrative experiences within virtual reality allow players to make choices that control ...
Computer graphics technology has come a long way. What we are able to achieve now used to be in the ...
Virtual Reality (VR) is slowly increasing in popularity due to the demand for Virtual Reality game ...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
Recently, we have seen a resurgence in stereoscopic movies, and an explosion of interest with storie...
This paper discusses virtual reality as a new type o medium and it`s use within cinematography. I al...
A narrative is often shaped by the medium it occupies. We understand this somewhat intuitively as we...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...