Applications based on multicasting such as real-time simulations or shared editors require that all data packets are delivered safely in a reasonably short time. Trying to assure such a high quality of service centrally, can easily overload both the network and the source. One technique to prevent this is clustering (organizing multicast group members into subgroups). We present an algorithm to make clustering as natural as possible by building clusters from groups of nodes that are close together in dense parts of the network. The cluster building algorithm uses only local knowledge and executes in parallel for all nodes. We have simulated our algorithm and find that it builds reasonable clusters for the topologies tested. Finally, we prop...
We investigate a heuristic application-level (overlay) multicast approach, which we call Topology Aw...
International audienceWe propose an algorithm that builds and maintains clusters over a network subj...
We present a clustering technique addressing redundancy for bounded-distance clusters, which means b...
Applications based on multicasting such as real-time simulations or shared editors require that all ...
Reliable multicasting based distributed simulations and conferences require safe data packet deliver...
In reliable multicast, the multicast packets must be acknowledged. We propose a clustering structure...
Multimedia applications, based on multicasting, require that all data packets are delivered safely i...
In reliable multicast protocols, each data packet being sent must be acknowledged. Collecting the ac...
We introduce spatial clustering of multicast group members as a mechanism to scale wide-area multica...
This paper presents the design, analysis and performance evaluation of VRing, a novel application-la...
In general topology networks, routing from one node to another over a tree embedded in the network i...
This paper presents a clustering protocol that is able to identify and manage moving network cluster...
This paper presents the design, analysis and performance evaluation of VRing, a novel application-la...
We propose a new application-level clustering algorithm capable of building an overlay spanning tree...
Most of the multicast routing protocols for ad-hoc networks today are based on shared or source-base...
We investigate a heuristic application-level (overlay) multicast approach, which we call Topology Aw...
International audienceWe propose an algorithm that builds and maintains clusters over a network subj...
We present a clustering technique addressing redundancy for bounded-distance clusters, which means b...
Applications based on multicasting such as real-time simulations or shared editors require that all ...
Reliable multicasting based distributed simulations and conferences require safe data packet deliver...
In reliable multicast, the multicast packets must be acknowledged. We propose a clustering structure...
Multimedia applications, based on multicasting, require that all data packets are delivered safely i...
In reliable multicast protocols, each data packet being sent must be acknowledged. Collecting the ac...
We introduce spatial clustering of multicast group members as a mechanism to scale wide-area multica...
This paper presents the design, analysis and performance evaluation of VRing, a novel application-la...
In general topology networks, routing from one node to another over a tree embedded in the network i...
This paper presents a clustering protocol that is able to identify and manage moving network cluster...
This paper presents the design, analysis and performance evaluation of VRing, a novel application-la...
We propose a new application-level clustering algorithm capable of building an overlay spanning tree...
Most of the multicast routing protocols for ad-hoc networks today are based on shared or source-base...
We investigate a heuristic application-level (overlay) multicast approach, which we call Topology Aw...
International audienceWe propose an algorithm that builds and maintains clusters over a network subj...
We present a clustering technique addressing redundancy for bounded-distance clusters, which means b...