In the field of medicine, various representative simulations have been developed to support the decreasing number of learning opportunities with real patients; the use of virtual patients is among them. Virtual patients are real-life clinical scenarios used for the purpose of medical education. They usually follow a linear or branching approach and they are usually accessed via a computer browser or as part of a computer programme. The purpose of this thesis was to design, and develop a platform for the delivery of virtual patients following a game-based approach in the virtual world of Second Life®, investigating attitudes and gender differences among medical students at Imperial College London. Virtual worlds, such as Second Life®, are 3D...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
The aim of this thesis was to examine the issues surrounding affective learning, perceived effective...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
In the field of medicine, various representative simulations have been developed to support the decr...
Computer-based clinical simulations are a powerful teaching and learning tool because of their abili...
Virtual Worlds such as Second Life provide unique opportunities to simulate real life scenarios and ...
Computer-based clinical simulations are powerful teaching tools due to their ability to expand healt...
Objectives: Virtual patient simulation (VPS) is used in the education of health care professionals. ...
Computer-based clinical simulations are powerful teaching tools due to their ability to expand healt...
A usability study of a Virtual Reality Sterile Urinary Catheter Insertion Game (VR SUCIG) was conduc...
Abstract Background The learners' perspectives on Virtual Patient Simulation systems (VPS) are quint...
Background: Emergency medical practices are often team efforts. Training for various tasks and colla...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
© 2012 McDonald, M., Ryan, T., Sim, J., James, J., Maude, P., Scutter, S., Wood, D. Three-dimensiona...
This study explored the value of Second Life as a clinical simulation platform for healthcare studen...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
The aim of this thesis was to examine the issues surrounding affective learning, perceived effective...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
In the field of medicine, various representative simulations have been developed to support the decr...
Computer-based clinical simulations are a powerful teaching and learning tool because of their abili...
Virtual Worlds such as Second Life provide unique opportunities to simulate real life scenarios and ...
Computer-based clinical simulations are powerful teaching tools due to their ability to expand healt...
Objectives: Virtual patient simulation (VPS) is used in the education of health care professionals. ...
Computer-based clinical simulations are powerful teaching tools due to their ability to expand healt...
A usability study of a Virtual Reality Sterile Urinary Catheter Insertion Game (VR SUCIG) was conduc...
Abstract Background The learners' perspectives on Virtual Patient Simulation systems (VPS) are quint...
Background: Emergency medical practices are often team efforts. Training for various tasks and colla...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
© 2012 McDonald, M., Ryan, T., Sim, J., James, J., Maude, P., Scutter, S., Wood, D. Three-dimensiona...
This study explored the value of Second Life as a clinical simulation platform for healthcare studen...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
The aim of this thesis was to examine the issues surrounding affective learning, perceived effective...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...