In this study has costume play (cosplay abbreviated) been analysed in relation to identity. Continuesly, cosplay will be used in this thesis. Other inflections of the word will also appear, such as cosplayare, which is a person who is doing cosplay.Today there is a media landscape with participatory culture and the consumer can also be the producer. A person who chooses to dress up as a character (usually from a manga or an anime) is called a cosplayer. Their mediated fantasies have become reality through cosplaying. The purpose of this study is to find out why people choose to temporarily become someone else by cosplay and how it affects their individual identity. There have been eight semi-structured interviews with respondents from Örnsk...
Cosplay has become a worldwide phenomenon. Cosplayers take 2 dimensional character and replicate the...
This study examines the emerging cosplay subculture in Hong Kong. A quasi-ethnographic approach incl...
The development of IT made development Japanese entertainment industry grow faster, include its pop ...
In this study has costume play (cosplay abbreviated) been analysed in relation to identity. Continue...
Today cosplay is a constant growing subculture of people dressing up in costumes of their favourite ...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...
Detta examensarbete behandlar genus inom cosplaykulturen, specifikt den delen av kulturendär man väl...
Cosplay is one part of Japanese pop culture in the world, as well in Indonesia, and it has a lot of ...
This study aims to find out how the identity of a cosplayer that does crossdress can be formed and h...
This study investigates parasocial interaction and identification with media characters in cosplayin...
This study investigates the importance of costume in relation to various ways of play such as Renais...
This study aims to understand why cosplayers engage in cosplay by examining both their private and c...
Cosplay diartikan sebagai jenis seni pertunjukan seorang individu memakai kostum sebagai karakter f...
Cosplay is a poorly understood phenomenon related to popular culture. Currently, however, it is slow...
This study is centered around the subculture of cosplay. Cosplay - the amalgamation of the words cos...
Cosplay has become a worldwide phenomenon. Cosplayers take 2 dimensional character and replicate the...
This study examines the emerging cosplay subculture in Hong Kong. A quasi-ethnographic approach incl...
The development of IT made development Japanese entertainment industry grow faster, include its pop ...
In this study has costume play (cosplay abbreviated) been analysed in relation to identity. Continue...
Today cosplay is a constant growing subculture of people dressing up in costumes of their favourite ...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...
Detta examensarbete behandlar genus inom cosplaykulturen, specifikt den delen av kulturendär man väl...
Cosplay is one part of Japanese pop culture in the world, as well in Indonesia, and it has a lot of ...
This study aims to find out how the identity of a cosplayer that does crossdress can be formed and h...
This study investigates parasocial interaction and identification with media characters in cosplayin...
This study investigates the importance of costume in relation to various ways of play such as Renais...
This study aims to understand why cosplayers engage in cosplay by examining both their private and c...
Cosplay diartikan sebagai jenis seni pertunjukan seorang individu memakai kostum sebagai karakter f...
Cosplay is a poorly understood phenomenon related to popular culture. Currently, however, it is slow...
This study is centered around the subculture of cosplay. Cosplay - the amalgamation of the words cos...
Cosplay has become a worldwide phenomenon. Cosplayers take 2 dimensional character and replicate the...
This study examines the emerging cosplay subculture in Hong Kong. A quasi-ethnographic approach incl...
The development of IT made development Japanese entertainment industry grow faster, include its pop ...