The relationships and social interactions that occurs through Information and Communication Technologies can be considered reals? Is there a politic, ethic or aesthetic model that need to be followed in this context, and if it exists it is similar to real world models? The users of Technologies, and mainly online gamers, are affected by the act of playing electronic games? The development of this research and dissertation was initially motivated by these investigations, and posteriorly became more complex. Questioning the way of think technology use and how to think this use were the start point, but just these questions are insufficient to comprehend the virtualization, the virtual and all your fecundity. From there, think the infl...
The paper discusses the interactions between humans and technological devices and sociocultural chan...
In the perspective of the so called “cognitive capitalism”, this paper intends to analyze the sharin...
Este artigo tem como objetivo refletir sobre as modificações cognitivas e identitárias nos/dos sujei...
This paper aims to delineate the digital games in virtual environments and the role of technology as...
RESUMOA proposta deste artigo é a compreensão dos MMORPGs e realidades sintéticas no ciberespaço em ...
Human interaction motivates reflections in a number of areas of knowledge. Human adaptation in virtu...
Utilizando como fundamentação teórico-metodológica a Teoria Ator-Rede, tomamos o fato de que a relaç...
We experienced several changes in social, economic, cultural and educational relationships, coming f...
Dissertação de Mestrado em Pedagogia do E-Learning apresentada à Universidade AbertaResumo - O séc. ...
The communication of the intentions of the architecture design with users demands a participatory pr...
In this article, I discuss the nature of participatory real-time graphical environments, which is th...
On a digital economy context, customer interaction is fundamental to any company to provide competit...
Dissertação de Mestrado, Engenharia Elétrica e Eletrónica, Instituto Superior de Engenharia, Univers...
Palavras-chave: Collective Intelligence; cyberculture’s education; virtual learning communitie. Res...
O que funcionava antes, como imutável, hoje flui na busca constante de aprender, manifestar saberes ...
The paper discusses the interactions between humans and technological devices and sociocultural chan...
In the perspective of the so called “cognitive capitalism”, this paper intends to analyze the sharin...
Este artigo tem como objetivo refletir sobre as modificações cognitivas e identitárias nos/dos sujei...
This paper aims to delineate the digital games in virtual environments and the role of technology as...
RESUMOA proposta deste artigo é a compreensão dos MMORPGs e realidades sintéticas no ciberespaço em ...
Human interaction motivates reflections in a number of areas of knowledge. Human adaptation in virtu...
Utilizando como fundamentação teórico-metodológica a Teoria Ator-Rede, tomamos o fato de que a relaç...
We experienced several changes in social, economic, cultural and educational relationships, coming f...
Dissertação de Mestrado em Pedagogia do E-Learning apresentada à Universidade AbertaResumo - O séc. ...
The communication of the intentions of the architecture design with users demands a participatory pr...
In this article, I discuss the nature of participatory real-time graphical environments, which is th...
On a digital economy context, customer interaction is fundamental to any company to provide competit...
Dissertação de Mestrado, Engenharia Elétrica e Eletrónica, Instituto Superior de Engenharia, Univers...
Palavras-chave: Collective Intelligence; cyberculture’s education; virtual learning communitie. Res...
O que funcionava antes, como imutável, hoje flui na busca constante de aprender, manifestar saberes ...
The paper discusses the interactions between humans and technological devices and sociocultural chan...
In the perspective of the so called “cognitive capitalism”, this paper intends to analyze the sharin...
Este artigo tem como objetivo refletir sobre as modificações cognitivas e identitárias nos/dos sujei...