Mozgaleva, P., Zamyatina, O., Mozgaleva, A., & Cabral, P. D. C. B. (2018). A methodology for gamifying of the educational process. In Proceedings of 2018 IEEE Global Engineering Education Conference: Emerging Trends and Challenges of Engineering Education, EDUCON 2018 (pp. 289-297). IEEE Computer Society. DOI: 10.1109/EDUCON.2018.8363242In this research study, the authors designed, proposed, tested, and partially re-searched a methodology for the gamification of academic disciplines through the example of the Elite Engineering Education (EEE) program in Tomsk Polytechnic University (TPU). Gamification implies augmenting the process of training in academic disciplines by introducing game elements that motivate students to gain new knowledge,...
© 2019, Springer-Verlag GmbH Germany, part of Springer Nature. Programming learning in college educa...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
The implementation of game structure components into genuine circumstances not ordinarily connected ...
Gamification is usually defined as the use of game structure components in circumstances that are no...
Games support the development of a wide range of skills which are essential to the autonomous learne...
The field of education was distinctly affected by the development of information and communication t...
In a recent online presentation Charles M. Reigeluth, he said that the future of Ed Tech would requi...
The potential of gamification in education is based on the hypothesis that it supports and motivates...
The gamification neologism is applied to using game-thinking and game mechanics to solve problems a...
Pedagogical innovation involving information and communications technology (ICT) may offer teachers ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Gamification, namely applying game-like thinking to non-game applications, has been becoming a commo...
Software engineering discipline needs promoting and responding to the demands of the software indust...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
© 2019, Springer-Verlag GmbH Germany, part of Springer Nature. Programming learning in college educa...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
The implementation of game structure components into genuine circumstances not ordinarily connected ...
Gamification is usually defined as the use of game structure components in circumstances that are no...
Games support the development of a wide range of skills which are essential to the autonomous learne...
The field of education was distinctly affected by the development of information and communication t...
In a recent online presentation Charles M. Reigeluth, he said that the future of Ed Tech would requi...
The potential of gamification in education is based on the hypothesis that it supports and motivates...
The gamification neologism is applied to using game-thinking and game mechanics to solve problems a...
Pedagogical innovation involving information and communications technology (ICT) may offer teachers ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Gamification, namely applying game-like thinking to non-game applications, has been becoming a commo...
Software engineering discipline needs promoting and responding to the demands of the software indust...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
© 2019, Springer-Verlag GmbH Germany, part of Springer Nature. Programming learning in college educa...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...