International audiencePrevious research has described how digital games can enhance interaction between older (55-81 year-olds) and younger (4-22 year-olds) players (see De la Hera et al., 2017 for a review). However, the majority of this research has focused on the use of games consoles (e.g. Aarsand et al., 2007). The way children access digital games has seen huge changes in recent years, with tablet PCs now more popular than games consoles, within the 5 to 15 year-old age range (Ofcom, 2011-2017) and sales of connected toys (also known as smart toys, or IoT toys) expected to triple over the next five years (Juniper Research, 2017). We therefore propose a small-scale study exploring whether the benefits of digital games extend to connect...
Digital games have traditionally been targeted at younger generations, although the proportion of ol...
The use of interactive, smart and connected toys is expected to increase rapidly with many claiming ...
Although computers can represent a medium for children's social and intellectual development, some r...
International audiencePrevious research has described how digital games can enhance interaction betw...
This paper will focus on intergenerational digital games between grandparents and their grandchildre...
The main purpose of this paper is to review the benefits and factors to be taken into consideration ...
Playing together is crucial to the unique and invaluable bond between grandparents and grandchildren...
This paper explores playfulness between grandparents and grandchildren, especially when they are sep...
Recently, there has been growing interest in the way in which digital games can affect intergenerati...
The addition of digital toys to the child’s toy box has resulted in the development of the new ‘digi...
Objective: Touch screen technology potentially affords very young children a developmentally appropr...
Over the next years smart Internet-connected toys are expected to grow significantly in numbers. Our...
The main purpose of this paper is to review the benefits and factors to be taken into consideration...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
In our ageing society, health and social problems of older people are on the rise. A possible way to...
Digital games have traditionally been targeted at younger generations, although the proportion of ol...
The use of interactive, smart and connected toys is expected to increase rapidly with many claiming ...
Although computers can represent a medium for children's social and intellectual development, some r...
International audiencePrevious research has described how digital games can enhance interaction betw...
This paper will focus on intergenerational digital games between grandparents and their grandchildre...
The main purpose of this paper is to review the benefits and factors to be taken into consideration ...
Playing together is crucial to the unique and invaluable bond between grandparents and grandchildren...
This paper explores playfulness between grandparents and grandchildren, especially when they are sep...
Recently, there has been growing interest in the way in which digital games can affect intergenerati...
The addition of digital toys to the child’s toy box has resulted in the development of the new ‘digi...
Objective: Touch screen technology potentially affords very young children a developmentally appropr...
Over the next years smart Internet-connected toys are expected to grow significantly in numbers. Our...
The main purpose of this paper is to review the benefits and factors to be taken into consideration...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
In our ageing society, health and social problems of older people are on the rise. A possible way to...
Digital games have traditionally been targeted at younger generations, although the proportion of ol...
The use of interactive, smart and connected toys is expected to increase rapidly with many claiming ...
Although computers can represent a medium for children's social and intellectual development, some r...