Avatar customization and self-representation in games has been widely studied. In this paper, I propose the use of micro-autoethnography as a complementary methodology in such studies. I propose such an approach, theoretically and methodologically informed by Actor-Network Theory, as a way for researchers to situate themselves within their own studies of identity and play in games. I present a micro-autoethnographic study in which I, the researcher, attempt to create the same avatar in eight different Character Creation Interfaces (CCIs), otherwise known as a "trans-ludic" avatar. Implications for a micro-autoethnographic approach to avatar and identity research are discussed
Due to its prominent role in online social networks, avatar creation has become an important researc...
With practically unlimited opportunities for having fun, the Internet and numerous applications rapi...
This essay examines the relationship between the player and the avatar, but his question regards how...
A growing number of digital games and virtual worlds allow users to create a virtual self, commonly ...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
This article sets out a new analytic framework for the systematic analysis of character creation int...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
In this paper we present an analysis of the character creation interface on the Nintendo WiiU and ex...
The ability to construct imaginative, computational self-representations such as characters in games...
This paper examines how users negotiate their self-presentation via an avatar used in social media. ...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
Both online and offline people engage in identity construction through self presentation (Arkin & Sh...
The avatar is a digital character that represents a person in a virtual environment, such as the met...
Personalization, in the realm of Serious Games, is the extent to which users believe that the digita...
Due to its prominent role in online social networks, avatar creation has become an important researc...
With practically unlimited opportunities for having fun, the Internet and numerous applications rapi...
This essay examines the relationship between the player and the avatar, but his question regards how...
A growing number of digital games and virtual worlds allow users to create a virtual self, commonly ...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
This article sets out a new analytic framework for the systematic analysis of character creation int...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
In this paper we present an analysis of the character creation interface on the Nintendo WiiU and ex...
The ability to construct imaginative, computational self-representations such as characters in games...
This paper examines how users negotiate their self-presentation via an avatar used in social media. ...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
Both online and offline people engage in identity construction through self presentation (Arkin & Sh...
The avatar is a digital character that represents a person in a virtual environment, such as the met...
Personalization, in the realm of Serious Games, is the extent to which users believe that the digita...
Due to its prominent role in online social networks, avatar creation has become an important researc...
With practically unlimited opportunities for having fun, the Internet and numerous applications rapi...
This essay examines the relationship between the player and the avatar, but his question regards how...