Contemporary climate change research today speculates that life as we know it is at an end (Scranton, 2015). As planetary conditions optimal to the survival of the human species are undergoing profound transformation, the question of what future awaits the human species has become both prominent and pervasive. Extending into the speculative art of video games, this post-apocalyptic mis-en-scene today constitutes something of a familiar reference point for gamers, who might find in such popular games as Left 4 Dead (2008) and Gears of War (2006) a particular speculation on survival where life as we know it encounters the destructive forces of nuclear devastation, epidemic, invasion, or any one of a myriad catastrophic scenarios now cliché in...
Though not the first video game set in the ruins of an apocalypse—examples of earlier games include...
In this paper I evaluate the sixth mass extinction on planet Earth, and its implications for the me...
Film and series writers have for some time have projected imaginative yet sometimes quite real possi...
Many popular video games sustain compelling storylines that narrativize scarce resources, promote co...
Fallout is a series of role-playing games set in a prolonged nuclear age that follows the fictional ...
Before becoming a reality, the technological environment exists in the projects and intentions of p...
It was around 450 BCE when Leucippus and Democritus formulated the first theories about Atoms and Vo...
This volume of VGAR critically analyzes video game art as a means of survival. Though “survival stra...
Video games are fun. The fictional environments and plots they generate are designed with solely thi...
Includes bibliographical references (p. 84-86).This project began out of curiosity about why our cul...
This article focuses on 1950’s American iconography and the player’s participation in Fallout 3’s ce...
Since The Limits to Growth study in 1972 scores of studies have concluded that, without a dramatic r...
This project examines how nuclear fiction influenced popular culture during the 1950-1970s, the heig...
Consciousness raising seems to be the most pressing task facing any project for environmental sustai...
Playing and games are one part of the folkloristics studies. Commercial video games are not common r...
Though not the first video game set in the ruins of an apocalypse—examples of earlier games include...
In this paper I evaluate the sixth mass extinction on planet Earth, and its implications for the me...
Film and series writers have for some time have projected imaginative yet sometimes quite real possi...
Many popular video games sustain compelling storylines that narrativize scarce resources, promote co...
Fallout is a series of role-playing games set in a prolonged nuclear age that follows the fictional ...
Before becoming a reality, the technological environment exists in the projects and intentions of p...
It was around 450 BCE when Leucippus and Democritus formulated the first theories about Atoms and Vo...
This volume of VGAR critically analyzes video game art as a means of survival. Though “survival stra...
Video games are fun. The fictional environments and plots they generate are designed with solely thi...
Includes bibliographical references (p. 84-86).This project began out of curiosity about why our cul...
This article focuses on 1950’s American iconography and the player’s participation in Fallout 3’s ce...
Since The Limits to Growth study in 1972 scores of studies have concluded that, without a dramatic r...
This project examines how nuclear fiction influenced popular culture during the 1950-1970s, the heig...
Consciousness raising seems to be the most pressing task facing any project for environmental sustai...
Playing and games are one part of the folkloristics studies. Commercial video games are not common r...
Though not the first video game set in the ruins of an apocalypse—examples of earlier games include...
In this paper I evaluate the sixth mass extinction on planet Earth, and its implications for the me...
Film and series writers have for some time have projected imaginative yet sometimes quite real possi...