The technological advance of sensors is producing an exponential size growth of the data coming from 3D scanning and digital photography. The production of digital 3D models consisting of tens or even hundreds of millions of triangles is quite easy nowadays; at the same time, using high-resolution digital cameras it is also straightforward to produce a set of pictures of the same real object totalling more than 50M pixel. The problem is how to manage all this data to produce 3D models that could fit the interactive rendering constraints. A common approach is to go for mesh parametrization and texture synthesis, but finding a parametrization for such large meshes and managing such large textures can be prohibitive. Moreover, digital photo sa...
Three-dimensional colored models are of great interests to many fields. With the growing availabilit...
Three-dimensional colored models are of great interests to many fields. With the growing availabilit...
Texturing is typically the last step within the pipeline for 3D object reconstruction. In the last d...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-res...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-reso...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-reso...
Three-dimensional (3D) model is still the de facto fundamental component for 3D graphic rendering. W...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
Not all range devices acquire, along with 3D data, the object's texture. Moreover, not always the de...
We introduce an automatic technique for mapping onto a 3D triangle mesh, approximating the shape of ...
This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D m...
Abstract—Three-dimensional colored models are of great inter-ests to many fields. With the growing a...
Today’s continuously growing demand on 3D textured models has given rise to many different methods f...
Photorealistic 3D models are used for visualization, interpretation and spatial measurement in many ...
A new method for smoothly connecting different patches on triangle meshes with arbitrary connectivit...
Three-dimensional colored models are of great interests to many fields. With the growing availabilit...
Three-dimensional colored models are of great interests to many fields. With the growing availabilit...
Texturing is typically the last step within the pipeline for 3D object reconstruction. In the last d...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-res...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-reso...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-reso...
Three-dimensional (3D) model is still the de facto fundamental component for 3D graphic rendering. W...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
Not all range devices acquire, along with 3D data, the object's texture. Moreover, not always the de...
We introduce an automatic technique for mapping onto a 3D triangle mesh, approximating the shape of ...
This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D m...
Abstract—Three-dimensional colored models are of great inter-ests to many fields. With the growing a...
Today’s continuously growing demand on 3D textured models has given rise to many different methods f...
Photorealistic 3D models are used for visualization, interpretation and spatial measurement in many ...
A new method for smoothly connecting different patches on triangle meshes with arbitrary connectivit...
Three-dimensional colored models are of great interests to many fields. With the growing availabilit...
Three-dimensional colored models are of great interests to many fields. With the growing availabilit...
Texturing is typically the last step within the pipeline for 3D object reconstruction. In the last d...