This paper aims at presenting a systematic review of research assessing the effects of digital play on cognitive and socio-emotional development in 2- to 11-year-old children. After a careful assessment of articles potentially relevant for the topic, the full text screening identified 5 studies matching the criteria to be included in the review. Findings revealed a strong complexity in the role of digital game for the children’s development, as both positive (e.g., pro-social behaviors and social anxiety) and negative (e.g., anti-social behaviors and isolation) effects have been detected. Furthermore, as regards the promotion of a children’s healthy development, results shed light on the need of considering the complex interaction between i...
As the popularity of child-friendly tablet-based apps and games has grown, the need to evaluate the ...
Electronic games (e-games) are widely used by children, often for substantial durations, yet to date...
In this article, I will discuss the effects of playing digital games. Most of the researchers have f...
This paper aims at presenting a systematic review of research assessing the effects of digital play ...
New interactive physical-digital play technologies are shaping the way children play. These technolo...
Play is never absent in human life, especially for children. The act of playing requires a game. Gam...
Digital gaming has become a staple in the play repertoire of most children. Consequently, so has res...
The research is about exploring the impact of digital technology on children's social interaction. ...
A growing number of children and adolescents play video games (VGs) for long amounts of time. The cu...
BACKGROUND AND OBJECTIVES: The rise of electronic games has driven both concerns and hopes regarding...
Purpose: Previous researches point that children with Autism Spectrum Disorder (ASD) show particular...
In emergency contexts such as the COVID-19 pandemic, mental health risk factors affect children and ...
Most research on electronic play has focused on its possible negative effects for children and adole...
Most research on electronic play has focused on its possible negative effects for children and adole...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
As the popularity of child-friendly tablet-based apps and games has grown, the need to evaluate the ...
Electronic games (e-games) are widely used by children, often for substantial durations, yet to date...
In this article, I will discuss the effects of playing digital games. Most of the researchers have f...
This paper aims at presenting a systematic review of research assessing the effects of digital play ...
New interactive physical-digital play technologies are shaping the way children play. These technolo...
Play is never absent in human life, especially for children. The act of playing requires a game. Gam...
Digital gaming has become a staple in the play repertoire of most children. Consequently, so has res...
The research is about exploring the impact of digital technology on children's social interaction. ...
A growing number of children and adolescents play video games (VGs) for long amounts of time. The cu...
BACKGROUND AND OBJECTIVES: The rise of electronic games has driven both concerns and hopes regarding...
Purpose: Previous researches point that children with Autism Spectrum Disorder (ASD) show particular...
In emergency contexts such as the COVID-19 pandemic, mental health risk factors affect children and ...
Most research on electronic play has focused on its possible negative effects for children and adole...
Most research on electronic play has focused on its possible negative effects for children and adole...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
As the popularity of child-friendly tablet-based apps and games has grown, the need to evaluate the ...
Electronic games (e-games) are widely used by children, often for substantial durations, yet to date...
In this article, I will discuss the effects of playing digital games. Most of the researchers have f...