New advances in animation, scientific visualization, and graphical user interfaces make it essential that graphic design have advice about how to provide interfaces that mesh with users capabilities. The purpose of the dissertation is to gather what we know from cognitive psychology about graphical perception and put it in a computer program useful for designers of graphical displays. A computer program, UCIE (an acronym for Understanding Cognitive Information Engineering), simulates the mechanisms that underlie graphical perception. UCIE predicts the time it will take someone to answer a question from a graph or table. UCIE assumes the viewer follows a logical path of eye movements, called a semantic trace, to retrieve information from the...
Many problems in application domains deal with graphs. Graphs are often visualized into node-link di...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Discovery and innovation, which have traditionally involved thinking visually and producing images, ...
Holistic and analytic cognitive strategies are considered in three experiments regarding strategic s...
Right now you are reading a sentence. Earlier, you might have been looking at a realistic picture, s...
A major challenge in making software easy for people to use is to design screen layouts that people ...
The paper reports on the results of an experimental study of the usability of graphical displays for...
The article reviews studies that explain the role of graphical displays in learning and synthesizes ...
We report an investigation into the processes involved in a common graph-reading task using two type...
We report an investigation into the processes involved in a common graph-reading task using two type...
In our Perceptual Graphics group at the Max Planck Institute for Biological Cybernetics we integrate...
Advances in graphical technology have now made it possible for us to interact with information in in...
Summarization: The advent of affordable display technology and seamless integration of real-world sc...
Psychological research indicates that the provision of feedback is a key element in reinforcing and/...
peer-reviewedThe ability to synthesise and manipulate graphical information is a core cognitive apti...
Many problems in application domains deal with graphs. Graphs are often visualized into node-link di...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Discovery and innovation, which have traditionally involved thinking visually and producing images, ...
Holistic and analytic cognitive strategies are considered in three experiments regarding strategic s...
Right now you are reading a sentence. Earlier, you might have been looking at a realistic picture, s...
A major challenge in making software easy for people to use is to design screen layouts that people ...
The paper reports on the results of an experimental study of the usability of graphical displays for...
The article reviews studies that explain the role of graphical displays in learning and synthesizes ...
We report an investigation into the processes involved in a common graph-reading task using two type...
We report an investigation into the processes involved in a common graph-reading task using two type...
In our Perceptual Graphics group at the Max Planck Institute for Biological Cybernetics we integrate...
Advances in graphical technology have now made it possible for us to interact with information in in...
Summarization: The advent of affordable display technology and seamless integration of real-world sc...
Psychological research indicates that the provision of feedback is a key element in reinforcing and/...
peer-reviewedThe ability to synthesise and manipulate graphical information is a core cognitive apti...
Many problems in application domains deal with graphs. Graphs are often visualized into node-link di...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Discovery and innovation, which have traditionally involved thinking visually and producing images, ...