We develop a virtual reality application that simulates a lecture-type talk in a crowded room and an emergency evacuation taking place in it. We perform an experiment where we immerse five participants in our application, and we analyze their behavior
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
Behavioral simulation consists to simulate and animate virtual environments populated by virtual hum...
Visualising crowds is a key pedestrian dynamics topic, with significant research efforts aiming to i...
We develop a virtual reality application that simulates a lecture-type talk in a crowded room and an...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
Agent-based crowd simulations are used for modelling building and space usage, allowing designers to...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
Virtual Reality (VR) has become more and more used as a tool to study human behaviour. Indeed, its u...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
The goal of this thesis has been to improve crowd simulation for complex situations. Especially, we ...
Understanding human decision making is a key requirement to improve crowd simulation models so that ...
International audienceCrowd motion data is fundamental for understanding and simulating realistic cr...
The problem of simulating a crowd to see how it would behave in certain situations or just to create...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
Behavioral simulation consists to simulate and animate virtual environments populated by virtual hum...
Visualising crowds is a key pedestrian dynamics topic, with significant research efforts aiming to i...
We develop a virtual reality application that simulates a lecture-type talk in a crowded room and an...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
Agent-based crowd simulations are used for modelling building and space usage, allowing designers to...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
Virtual Reality (VR) has become more and more used as a tool to study human behaviour. Indeed, its u...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
The goal of this thesis has been to improve crowd simulation for complex situations. Especially, we ...
Understanding human decision making is a key requirement to improve crowd simulation models so that ...
International audienceCrowd motion data is fundamental for understanding and simulating realistic cr...
The problem of simulating a crowd to see how it would behave in certain situations or just to create...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
Behavioral simulation consists to simulate and animate virtual environments populated by virtual hum...
Visualising crowds is a key pedestrian dynamics topic, with significant research efforts aiming to i...