Virtual 3D worlds are gaining popularity among the general population and the virtual world environment is widely used particularly by the younger generations as a knowledge and social tool. In recent years, universities have conducted experiments with the use of virtual 3D worlds for teaching and learning. Virtual 3D worlds are no longer just for the stereotypical geek. By 2011 it is estimated that about 80% of active Internet users will have an 'avatar' and /or a 'second life' in some form of virtual world environment. This paper attempts to contextualize the evolution and genererations of learners for learning in the 21st century. This paper presents a virtual learning environment created using Second Life equipped with four types of vir...
The paper describes the design and evaluation of three collaborative 3D virtual environments for lea...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
Schäffer D, Heeren J. Collaborative Learning in Virtual Environments. In: Hebbel-Seeger A, Reiners T...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Together with advanced technologies, learning environments in today’s education context are becoming...
ABSTRACT The purpose of this paper is to present selected literature on learners and collaborative l...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Over the last century, rapid technological developments have substantially changed the landscape of ...
Collaborative learning activities apply different approaches in-class or out-of-class, which range f...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
The need to stimulate and engage students is of paramount importance within any learning scenario. D...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
There is no doubt that during the last few years the learning process has been greatly affected by t...
There is no doubt that during the last few years the learning process has been greatly affected by t...
Technological advances have altered how, where, when, and what information is created, presented and...
The paper describes the design and evaluation of three collaborative 3D virtual environments for lea...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
Schäffer D, Heeren J. Collaborative Learning in Virtual Environments. In: Hebbel-Seeger A, Reiners T...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Together with advanced technologies, learning environments in today’s education context are becoming...
ABSTRACT The purpose of this paper is to present selected literature on learners and collaborative l...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Over the last century, rapid technological developments have substantially changed the landscape of ...
Collaborative learning activities apply different approaches in-class or out-of-class, which range f...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
The need to stimulate and engage students is of paramount importance within any learning scenario. D...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
There is no doubt that during the last few years the learning process has been greatly affected by t...
There is no doubt that during the last few years the learning process has been greatly affected by t...
Technological advances have altered how, where, when, and what information is created, presented and...
The paper describes the design and evaluation of three collaborative 3D virtual environments for lea...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
Schäffer D, Heeren J. Collaborative Learning in Virtual Environments. In: Hebbel-Seeger A, Reiners T...