BACKGROUND: Active virtual reality gaming (AVG) may be useful for children with developmental coordination disorder (DCD) to practice motor skills if their movement patterns are of good quality while engaged in AVG. OBJECTIVE: This study aimed to examine: (1) the quality of motor patterns of children with DCD participating in AVG by comparing them with children with typical development (TD) and (2) whether differences existed in the motor patterns utilized with 2 AVG types: Sony PlayStation 3 Move and Microsoft Xbox 360 Kinect. DESIGN: This was a quasi-experimental, biomechanical laboratory-based study. METHODS: Twenty-one children with DCD, aged 10 to 12 years, and 19 age- and sex-matched children with TD played a match of table tennis on ...
Active video games (AVGs) may be useful for movement skill practice. This study examined children's ...
Active video games (AVGs) may be useful for movement skill practice. This study examined children\u2...
Objective To conduct a meta-analysis to examine the effectiveness of active video games (AVGs) inter...
Background. Active virtual reality gaming (AVG) may be useful for children with developmental coordi...
Background: Impaired motor development can significantly affect a child's life and may result in an ...
BACKGROUND: Children with developmental coordination disorder (DCD) experience a range of difficulti...
Background: A healthy start to life requires adequate motor development and physical activity partic...
BACKGROUND: Active video games (AVGs) have been identified as a novel strategy to improve motor skil...
Background: Despite the benefits highlighted by motor interventions based on virtual reality for chi...
Background: Developmental Coordination Disorder (DCD) causes difficulties in postural control which ...
Our objective was to compare changes in game performance and intensity of heart rate (HR) between tw...
Aim of the study is to assess the effectiveness of intervention improving the children's performance...
This is the final version of the article. Available from BioMed Central via the DOI in this record.B...
Active virtual games (AVG) may facilitate gross motor skill development, depending on their fidelity...
Background: Active video games (AVGs) encourage whole body movements to interact or control the gami...
Active video games (AVGs) may be useful for movement skill practice. This study examined children's ...
Active video games (AVGs) may be useful for movement skill practice. This study examined children\u2...
Objective To conduct a meta-analysis to examine the effectiveness of active video games (AVGs) inter...
Background. Active virtual reality gaming (AVG) may be useful for children with developmental coordi...
Background: Impaired motor development can significantly affect a child's life and may result in an ...
BACKGROUND: Children with developmental coordination disorder (DCD) experience a range of difficulti...
Background: A healthy start to life requires adequate motor development and physical activity partic...
BACKGROUND: Active video games (AVGs) have been identified as a novel strategy to improve motor skil...
Background: Despite the benefits highlighted by motor interventions based on virtual reality for chi...
Background: Developmental Coordination Disorder (DCD) causes difficulties in postural control which ...
Our objective was to compare changes in game performance and intensity of heart rate (HR) between tw...
Aim of the study is to assess the effectiveness of intervention improving the children's performance...
This is the final version of the article. Available from BioMed Central via the DOI in this record.B...
Active virtual games (AVG) may facilitate gross motor skill development, depending on their fidelity...
Background: Active video games (AVGs) encourage whole body movements to interact or control the gami...
Active video games (AVGs) may be useful for movement skill practice. This study examined children's ...
Active video games (AVGs) may be useful for movement skill practice. This study examined children\u2...
Objective To conduct a meta-analysis to examine the effectiveness of active video games (AVGs) inter...