“Serious Games” is a unique industry that is concerned with the training/learning performance assessment of its clients. It is one of three digital technology industries (along with digital games, and online learning) that are rapidly advancing into the arena of analytics. The analytics from these industries all came from the tracing of user-generated data as they interacted with the systems, but differed from one another in the primary purposes for such analytics. For example, the purpose of game analytics is to support the growth of digital (entertainment) games, while that of learning analytics is to support the online learning industries. Although some game and learning analytics can indeed be used in serious games, they lack specific m...
Serious games were originally meant to become advanced training tools to improve decision-making ski...
What do students really learn as they play videogames for learning? Are they learning the content pr...
The engaging and goal-oriented nature of serious games has been proven to increase student motivatio...
Learning analytics have become a solidly established line of research, leveraging the large amounts ...
Learning Analytics is an emerging field focused on analyzing learners’ interactions with educational...
This paper addresses the implications of combining learning analytics and serious games for improvin...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Game learning analytics has a great potential to provide insight and improve the use of games in dif...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
We summarize our experiences regarding three applications of Learning Analytics (LA) for Serious Gam...
Serious Games have already proved their advantages in different educational environments. Combining ...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Serious games are usually used or deployed in an educational setting as an isolated or individual ac...
Serious games were originally meant to become advanced training tools to improve decision-making ski...
What do students really learn as they play videogames for learning? Are they learning the content pr...
The engaging and goal-oriented nature of serious games has been proven to increase student motivatio...
Learning analytics have become a solidly established line of research, leveraging the large amounts ...
Learning Analytics is an emerging field focused on analyzing learners’ interactions with educational...
This paper addresses the implications of combining learning analytics and serious games for improvin...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Game learning analytics has a great potential to provide insight and improve the use of games in dif...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
We summarize our experiences regarding three applications of Learning Analytics (LA) for Serious Gam...
Serious Games have already proved their advantages in different educational environments. Combining ...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Serious games are usually used or deployed in an educational setting as an isolated or individual ac...
Serious games were originally meant to become advanced training tools to improve decision-making ski...
What do students really learn as they play videogames for learning? Are they learning the content pr...
The engaging and goal-oriented nature of serious games has been proven to increase student motivatio...