Looking at the historical synopsis of games, an antagonism between games and work is noticeable. However, another important question is present: How can a game be beneficial for life? Games are classified as fully recreational games, serious games for informal context, serious games for formal context, and as assessment games. However, the implementation of assessment features into game-based learning environments is only in its early stages because it adds a very time-consuming step to the design process. Basically, assessment for game-based learning is distinguished between game scoring, external, and embedded assessment. Strength and weaknesses of assessment methodologies are discussed. The chapter concludes that intelligent assessment o...
One of the big challenges in bringing simulations into the classroom is the question of how (or even...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion US...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills sh...
The use of games in education necessitates investigations on how to successfully transpose learning ...
Abstract: There are various ways to assess students, but what differs is the validity of assessment ...
The fixation of formal education to measure and certify academic attainment, continues to fuel the u...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conv...
Despite the rapid emergence of game-based learning as a method for conveying educational content, co...
Serious games have the potential to complement existing teaching methods by motivating and providing...
One of the big challenges in bringing simulations into the classroom is the question of how (or even...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion US...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills sh...
The use of games in education necessitates investigations on how to successfully transpose learning ...
Abstract: There are various ways to assess students, but what differs is the validity of assessment ...
The fixation of formal education to measure and certify academic attainment, continues to fuel the u...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conv...
Despite the rapid emergence of game-based learning as a method for conveying educational content, co...
Serious games have the potential to complement existing teaching methods by motivating and providing...
One of the big challenges in bringing simulations into the classroom is the question of how (or even...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion US...