With the common availability of advanced educational technology, we are able to increase the emphasis on the design of learning experiences and benefit from the given flexibility and variety of opportunities to create learning spaces. As instructional design models become more commonplace we examine their role vis-à-vis with the fidelity of the experience while learning. High-fidelity experiences are known to be valuable in learning as they provide authenticity in learning and motivation; yet, high fidelity comes at the cost of greater investment. In this paper, we outline our experiments with two setups of differing levels of fidelity: using Second Life and the consumer-focused Oculus Rift Head-Mounted Display (HMD). We show qualitatively ...
Constructing a virtual world requires certain technical skills and the ability to make difficult dec...
This paper explores the opportunities for learning offered by immersive virtual worlds. These are of...
With the increasing development and popularisation of information and communication technology, new ...
With the common availability of advanced educational technology, we are able to increase the emphasi...
With the common availability of advanced educational technology, we are able to increase the emphasi...
Despite significant and rapid technology improvements, educators have frequently failed to make use ...
Despite significant and rapid technology improvements, educators have frequently failed to make use ...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
This paper is about the role of authenticity and emotion to aid learning in immersive virtual enviro...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
The study compares three virtual learning environments: VR, 3D videos and 2D videos. Following Bloom...
The emergence of accessible virtual reality headsets in the past decade multiplied educational uses...
There is considerable hype around the purported affordances of virtual worlds to facilitate authenti...
3D virtual environments have considerable potential for learning. However there is a lack of researc...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Constructing a virtual world requires certain technical skills and the ability to make difficult dec...
This paper explores the opportunities for learning offered by immersive virtual worlds. These are of...
With the increasing development and popularisation of information and communication technology, new ...
With the common availability of advanced educational technology, we are able to increase the emphasi...
With the common availability of advanced educational technology, we are able to increase the emphasi...
Despite significant and rapid technology improvements, educators have frequently failed to make use ...
Despite significant and rapid technology improvements, educators have frequently failed to make use ...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
This paper is about the role of authenticity and emotion to aid learning in immersive virtual enviro...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
The study compares three virtual learning environments: VR, 3D videos and 2D videos. Following Bloom...
The emergence of accessible virtual reality headsets in the past decade multiplied educational uses...
There is considerable hype around the purported affordances of virtual worlds to facilitate authenti...
3D virtual environments have considerable potential for learning. However there is a lack of researc...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Constructing a virtual world requires certain technical skills and the ability to make difficult dec...
This paper explores the opportunities for learning offered by immersive virtual worlds. These are of...
With the increasing development and popularisation of information and communication technology, new ...