Background: Many children are reported to have insufficient physical activity (PA) placing them at greater risk of poor health outcomes. Participating in sedentary activities such as playing electronic games is widely believed to contribute to less PA. However there is no experimental evidence that playing electronic games reduces PA. There is also no evidence regarding the effect of different types of electronic games (traditional sedentary electronic games versus new active input electronic games) on PA. Further, there is a poor understanding about how characteristics of children may moderate the impact of electronic game access on PA and about what leisure activities are displaced when children play electronic games. Given that many chil...
Electronic games (e-games) are widely used by children, often for substantial durations, yet to date...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
This is the final version of the article. Available from BioMed Central via the DOI in this record....
Background. Many children are reported to have insufficient physical activity (PA) placing them at g...
This is the final version of the article. Available from BMJ Publishing Group via the DOI in this re...
Background Childhood obesity has reached epidemic proportions in developed countries. Sedentary scre...
Background: A healthy start to life requires adequate motor development and physical activity partic...
This is the final version of the article. Available from BioMed Central via the DOI in this record.B...
BACKGROUND: Childhood obesity has reached epidemic proportions in developed countries. Sedentary scr...
BACKGROUND: Childhood obesity has reached epidemic proportions in developed countries. Sedentary scr...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video gam...
Objective: Active-input videogames could provide a useful conduit for increasing physical activity b...
Electronic games (e-games) are widely used by children, often for substantial durations, yet to date...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
This is the final version of the article. Available from BioMed Central via the DOI in this record....
Background. Many children are reported to have insufficient physical activity (PA) placing them at g...
This is the final version of the article. Available from BMJ Publishing Group via the DOI in this re...
Background Childhood obesity has reached epidemic proportions in developed countries. Sedentary scre...
Background: A healthy start to life requires adequate motor development and physical activity partic...
This is the final version of the article. Available from BioMed Central via the DOI in this record.B...
BACKGROUND: Childhood obesity has reached epidemic proportions in developed countries. Sedentary scr...
BACKGROUND: Childhood obesity has reached epidemic proportions in developed countries. Sedentary scr...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video gam...
Objective: Active-input videogames could provide a useful conduit for increasing physical activity b...
Electronic games (e-games) are widely used by children, often for substantial durations, yet to date...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...