This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when planning the use of digital technologies in the early years of formal schooling. It also presents the findings from a pilot study conducted with an F-1 (Foundation year and year 1) class in an Australian primary school that demonstrated how this framework could direct the effective use of a specific digital technology in terms of student learning outcomes with particular focus on literacy and numeracy. While play is recognised as an essential component of good practice in early childhood settings, it needs to be reconsidered and aligned to incorporate emerging digital technologies and complementary pedogogical practices in order to support a...
This chapter highlights the inextricable links between play, learning and literacy in the preschool ...
In this article we look at the links between early years pedagogy and the use of digital game-based ...
This e-learning module is designed to help early childhood educators understand and use relational i...
Early childhood education settings are characterized by the use of play-based learning and the asses...
In early childhood education children increasingly have access to digital technologies to play on an...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
Digital technologies are increasingly acknowledged as an important aspect of early childhood educati...
Research indicates that children’s digital play practices seem to be in advance of teachers’ adaptat...
This essay introduces the concept of digital play in early childhood education and how digital techn...
Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. How...
The purpose of this literature review is to identify patterns and discuss key perspectives from empi...
Across Victoria, Early Childhood educators are incorporating technology experiences into the daily a...
Technology, digital media and popular culture form an important aspect of young children’s life-worl...
© 2017, Australian Council for Computers in Education. All rights reserved. This paper reports on a ...
This paper gives an account of the findings of a series of qualitative research studies which explor...
This chapter highlights the inextricable links between play, learning and literacy in the preschool ...
In this article we look at the links between early years pedagogy and the use of digital game-based ...
This e-learning module is designed to help early childhood educators understand and use relational i...
Early childhood education settings are characterized by the use of play-based learning and the asses...
In early childhood education children increasingly have access to digital technologies to play on an...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
Digital technologies are increasingly acknowledged as an important aspect of early childhood educati...
Research indicates that children’s digital play practices seem to be in advance of teachers’ adaptat...
This essay introduces the concept of digital play in early childhood education and how digital techn...
Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. How...
The purpose of this literature review is to identify patterns and discuss key perspectives from empi...
Across Victoria, Early Childhood educators are incorporating technology experiences into the daily a...
Technology, digital media and popular culture form an important aspect of young children’s life-worl...
© 2017, Australian Council for Computers in Education. All rights reserved. This paper reports on a ...
This paper gives an account of the findings of a series of qualitative research studies which explor...
This chapter highlights the inextricable links between play, learning and literacy in the preschool ...
In this article we look at the links between early years pedagogy and the use of digital game-based ...
This e-learning module is designed to help early childhood educators understand and use relational i...