This article discusses the potentials of 3D virtual worlds as tool for science fiction prototyping in education. Science fiction prototyping has become an important resource for creating, discussing, and assessing the impact of future scenarios. Introducing this creative process into education and training can help students understand societal and contextual implications of future technologies, scenarios, and environments. We discuss traditional SFP processes, such as storywriting,movies, or computer games that require different talents from their creators. Based on our findings we will introduce ‘Interactive Science Fiction Prototyping (ISFP)’ as a simplified creation approach in virtual world environments. ISFP enables students to create ...
What are educators‟ motivations for using virtual worlds with their students? Are they using them to...
This paper researches the opportunities available to use 3D Virtual learning Environments (3D VLEs),...
With the integration of technology in the educational area, use of virtual learning environments has...
This article discusses the potentials of 3D virtual worlds as tool for science fiction prototyping i...
Science Fiction Prototyping (SFP) is a powerful tool to imagine, explore, and exploit future technol...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
This article assesses the use of ‘Science Fiction’ (SF) in visioning or prototyping the potential ec...
The prevalence of computer games in popular culture and their demonstrable success at engaging playe...
In this poster, we illustrate how 3D virtual environments can facilitate science education in distan...
The world of Virtual Environments and Immersive Technologies are evolving quite rapidly. As the rang...
Picture a world where imagination is the only limit; a world that stimulates students to learn, comm...
This paper uses a narrative literary study to discuss how the science fiction prototyping method has...
This position article introduces science fiction prototyping as a thought-provoking method for arous...
New technologies offer extraordinary possibilities for innovative teaching/learning activities, prov...
What are educators‟ motivations for using virtual worlds with their students? Are they using them to...
This paper researches the opportunities available to use 3D Virtual learning Environments (3D VLEs),...
With the integration of technology in the educational area, use of virtual learning environments has...
This article discusses the potentials of 3D virtual worlds as tool for science fiction prototyping i...
Science Fiction Prototyping (SFP) is a powerful tool to imagine, explore, and exploit future technol...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
This article assesses the use of ‘Science Fiction’ (SF) in visioning or prototyping the potential ec...
The prevalence of computer games in popular culture and their demonstrable success at engaging playe...
In this poster, we illustrate how 3D virtual environments can facilitate science education in distan...
The world of Virtual Environments and Immersive Technologies are evolving quite rapidly. As the rang...
Picture a world where imagination is the only limit; a world that stimulates students to learn, comm...
This paper uses a narrative literary study to discuss how the science fiction prototyping method has...
This position article introduces science fiction prototyping as a thought-provoking method for arous...
New technologies offer extraordinary possibilities for innovative teaching/learning activities, prov...
What are educators‟ motivations for using virtual worlds with their students? Are they using them to...
This paper researches the opportunities available to use 3D Virtual learning Environments (3D VLEs),...
With the integration of technology in the educational area, use of virtual learning environments has...