Over the last 100 years, the learning process has changed from being repetitive to a new form of learning based on understanding, independency, learners' empowerment and skills improvement. Game-based learning is an example of these new forms of learning in which experiential learning and guided intuitive learning is advocated. As a main part of the learning process, assessment is no more considered to discriminate between students, rather than it is used to enhance students learning and encourage them for further progress and success. In the new era for assessment, students play major roles in the assessment process where they participate in alternative forms of assessment based on their behavior and performance. Moreover, they are provide...
Assessment is a key element of the teaching-learning process as it allows monitoring of student’s pr...
An approach to performance-based assessments that embeds assessments in digital games in order to me...
We introduce an educational game-based assessment that measuresthe choices students make while learn...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Despite the rapid emergence of game-based learning as a method for conveying educational content, co...
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conv...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
Looking at the historical synopsis of games, an antagonism between games and work is noticeable. How...
Abstract: There are various ways to assess students, but what differs is the validity of assessment ...
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills sh...
The use of games in education necessitates investigations on how to successfully transpose learning ...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
The fixation of formal education to measure and certify academic attainment, continues to fuel the u...
This state of the art aims to look at factors that may influence feedback effectiveness in serious g...
Assessment is a key element of the teaching-learning process as it allows monitoring of student’s pr...
An approach to performance-based assessments that embeds assessments in digital games in order to me...
We introduce an educational game-based assessment that measuresthe choices students make while learn...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Despite the rapid emergence of game-based learning as a method for conveying educational content, co...
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conv...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
Looking at the historical synopsis of games, an antagonism between games and work is noticeable. How...
Abstract: There are various ways to assess students, but what differs is the validity of assessment ...
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills sh...
The use of games in education necessitates investigations on how to successfully transpose learning ...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
The fixation of formal education to measure and certify academic attainment, continues to fuel the u...
This state of the art aims to look at factors that may influence feedback effectiveness in serious g...
Assessment is a key element of the teaching-learning process as it allows monitoring of student’s pr...
An approach to performance-based assessments that embeds assessments in digital games in order to me...
We introduce an educational game-based assessment that measuresthe choices students make while learn...