In the science of physics the interrelation of physical theory, model and experiement is hard to comprehend, therefore group learning becomes more important. This fact, combined with the opportunity to work on practical experiences over distance in a collaboratively way, has raised worldwide the interest of creating new learning environments based on 3D virtual worlds.This paper outlines an evaluation that was performed to determine whether the addition of collaborative virtual learning environment (CVLE) to an internet-accessible physics experiment (iLab) would improve learning experience. We wanted to assess if the developed CLVE helps participants to achieve a better understanding of physics phenomena. Within this CLVE avatars represent ...
Virtual reality (VR) technology the third era in the Human-Computer Interaction (HCI) opens a vast o...
This paper presents a collaborative virtual learning environment, which includes technologies such a...
Students who are mostly visual-spacial learners (i.e., who prefer to understand the world through th...
Immersive 3D worlds have increasingly raised the interest of researchers and practitioners for vario...
Abstract-Immersive 3D worlds have increasingly raised the interest of researchers and practitioners ...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Understanding basic physical concepts is not an easy task. The Technology Enabled Active Learning Ap...
There is a growing interest in virtual immersive environments such as virtual worlds for gaming, soc...
Literature survey on science education suggests the inclusion of interactive exploratory and collabo...
The paper specifies the development of synthetic laboratories to facilitate collaborative learning. ...
The need to stimulate and engage students is of paramount importance within any learning scenario. D...
Abstract: In the advent of industry 4.0, the use of Virtual Learning Environments (VLEs) has become ...
The paper describes the design and evaluation of three collaborative 3D virtual environments for lea...
Collaborative learning activities apply different approaches in-class or out-of-class, which range f...
Virtual reality (VR) technology the third era in the Human-Computer Interaction (HCI) opens a vast o...
This paper presents a collaborative virtual learning environment, which includes technologies such a...
Students who are mostly visual-spacial learners (i.e., who prefer to understand the world through th...
Immersive 3D worlds have increasingly raised the interest of researchers and practitioners for vario...
Abstract-Immersive 3D worlds have increasingly raised the interest of researchers and practitioners ...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Understanding basic physical concepts is not an easy task. The Technology Enabled Active Learning Ap...
There is a growing interest in virtual immersive environments such as virtual worlds for gaming, soc...
Literature survey on science education suggests the inclusion of interactive exploratory and collabo...
The paper specifies the development of synthetic laboratories to facilitate collaborative learning. ...
The need to stimulate and engage students is of paramount importance within any learning scenario. D...
Abstract: In the advent of industry 4.0, the use of Virtual Learning Environments (VLEs) has become ...
The paper describes the design and evaluation of three collaborative 3D virtual environments for lea...
Collaborative learning activities apply different approaches in-class or out-of-class, which range f...
Virtual reality (VR) technology the third era in the Human-Computer Interaction (HCI) opens a vast o...
This paper presents a collaborative virtual learning environment, which includes technologies such a...
Students who are mostly visual-spacial learners (i.e., who prefer to understand the world through th...