Understanding basic physical concepts is not an easy task. The Technology Enabled Active Learning Approach (TEAL) is an innovative learning approach and successfully improves the conceptual understanding in teaching freshmen physics at the Massachusetts Institute of Technology. This approach requires specially designed classrooms, hands-on experiments, different teaching methods and also virtual visualizations and simulations to enhance the student's engagement and learning success. The Java-based open-source framework TEALsim was especially designed to support the students understanding of different physical procedures using visualizations and simulations of physical concepts such as Faraday's Law. But not every institution or university i...
For the basic studies in physics the simulation, visualization and virtual experiments as a way to l...
This report outlines the design and deployment of a virtual (online) library ofinteractive simulatio...
Virtual reality (VR) technology the third era in the Human-Computer Interaction (HCI) opens a vast o...
There is a growing interest in virtual immersive environments such as virtual worlds for gaming, soc...
Immersive 3D worlds have increasingly raised the interest of researchers and practitioners for vario...
Abstract-Immersive 3D worlds have increasingly raised the interest of researchers and practitioners ...
In the science of physics the interrelation of physical theory, model and experiement is hard to com...
Students who are mostly visual-spacial learners (i.e., who prefer to understand the world through th...
Over the years, education in general has vastly improved in structure and teaching methods. Teaching...
This report describes the design and implementation of web based applications to be used mainly by...
The transportation of a campus classroom and/orlaboratory into a three dimensional virtual represent...
Eafit University created a Telepresence application for distance education. It supports bidirectiona...
We present an immersive virtual reality (VR) application for physics education. It utilizes a recent...
Labs are needed in science education, and schools usually lack appropriate conditions to provide act...
This project seeks to demonstrate the use of remote experimentation and 3D virtual environments appl...
For the basic studies in physics the simulation, visualization and virtual experiments as a way to l...
This report outlines the design and deployment of a virtual (online) library ofinteractive simulatio...
Virtual reality (VR) technology the third era in the Human-Computer Interaction (HCI) opens a vast o...
There is a growing interest in virtual immersive environments such as virtual worlds for gaming, soc...
Immersive 3D worlds have increasingly raised the interest of researchers and practitioners for vario...
Abstract-Immersive 3D worlds have increasingly raised the interest of researchers and practitioners ...
In the science of physics the interrelation of physical theory, model and experiement is hard to com...
Students who are mostly visual-spacial learners (i.e., who prefer to understand the world through th...
Over the years, education in general has vastly improved in structure and teaching methods. Teaching...
This report describes the design and implementation of web based applications to be used mainly by...
The transportation of a campus classroom and/orlaboratory into a three dimensional virtual represent...
Eafit University created a Telepresence application for distance education. It supports bidirectiona...
We present an immersive virtual reality (VR) application for physics education. It utilizes a recent...
Labs are needed in science education, and schools usually lack appropriate conditions to provide act...
This project seeks to demonstrate the use of remote experimentation and 3D virtual environments appl...
For the basic studies in physics the simulation, visualization and virtual experiments as a way to l...
This report outlines the design and deployment of a virtual (online) library ofinteractive simulatio...
Virtual reality (VR) technology the third era in the Human-Computer Interaction (HCI) opens a vast o...