This chapter reviews some of the key research supporting the use of serious games for training in workcontexts. The review indicates why serious games should be used to support training requirements,and in particular identifies “attitudinal change” in training as a key objective for deployment of seriousgames demonstrators. The chapter outlines a development approach for serious games and howit is being evaluated. Demonstrating this, the chapter proposes a game-based learning approach thatintegrates the use of a “four-dimensional framework”, outlines some key games principles, presentstools and techniques for supporting data collection and analysis, and considers a six-stage developmentprocess. The approach is then outlined in relation to a...
[EN] Nowadays, serious games are present in almost every educational context. The current work deal...
In recent years gaming products have increasingly been used to enhance learning and training develop...
• Purpose: This article aims to stimulate interest in the potentials of serious games within organiz...
This chapter reviews some of the key research supporting the use of serious games for training in wo...
This paper will communicate preliminary findings from applied research exploring how to ensure that ...
Corporate managers are constantly looking for more effective and efficient ways to deliver training ...
Corporate managers are constantly looking for more effective and efficient ways to deliver training ...
Background. Staff in healthcare and human services settings are frequently exposed to interpersonal ...
In our rapidly changing society, formal training alone cannot meet the need for development of worki...
This paper gives a basic guideline for the development of trainings using serious games. It describe...
• Purpose: This article aims to stimulate interest in the potentials of serious games within organiz...
• Purpose: This article aims to stimulate interest in the potentials of serious games within organiz...
The term Serious Gaming was coined by David Rejeski and Ben Sawyer in their white paper Serious Game...
This paper gives a basic guideline for the development of trainings using serious games. It describe...
This paper gives a basic guideline for the development of trainings using serious games. It describe...
[EN] Nowadays, serious games are present in almost every educational context. The current work deal...
In recent years gaming products have increasingly been used to enhance learning and training develop...
• Purpose: This article aims to stimulate interest in the potentials of serious games within organiz...
This chapter reviews some of the key research supporting the use of serious games for training in wo...
This paper will communicate preliminary findings from applied research exploring how to ensure that ...
Corporate managers are constantly looking for more effective and efficient ways to deliver training ...
Corporate managers are constantly looking for more effective and efficient ways to deliver training ...
Background. Staff in healthcare and human services settings are frequently exposed to interpersonal ...
In our rapidly changing society, formal training alone cannot meet the need for development of worki...
This paper gives a basic guideline for the development of trainings using serious games. It describe...
• Purpose: This article aims to stimulate interest in the potentials of serious games within organiz...
• Purpose: This article aims to stimulate interest in the potentials of serious games within organiz...
The term Serious Gaming was coined by David Rejeski and Ben Sawyer in their white paper Serious Game...
This paper gives a basic guideline for the development of trainings using serious games. It describe...
This paper gives a basic guideline for the development of trainings using serious games. It describe...
[EN] Nowadays, serious games are present in almost every educational context. The current work deal...
In recent years gaming products have increasingly been used to enhance learning and training develop...
• Purpose: This article aims to stimulate interest in the potentials of serious games within organiz...