The author considers the material nature and aesthetic role of information complexity in creative production. Outlining the context of computer based artworks within the visual/fine arts and the relationship of dematerialised media to digital code, computer science techniques are redefined as both artwork, and method of creative investigation. A discussion of several of the author’s artworks illustrates these themes
A Thesis presented to the Faculty of the Graduate School at the University of Missouri In Partial Fu...
This qualitative research study explores how arts professionals prioritize the preservation of their...
Mastergradsoppgave i digital kommunikasjon og kultur, Avdeling for lærerutdanning og naturvitenskap,...
Includes images and video materials as a separate attachment. These materials are also available fro...
Chapter one discusses the rationale for, and the aims of, this study. The design of interactive comp...
This research investigates the popularity of immersive exhibition environments in the exhibitions o...
This thesis examines the material properties of time-based image media, in particular live video. T...
The position of the public realm as a common resource that is genuinely open to all appears ever mor...
This thesis investigates creative digital labour practices of Irish and Turkish content creators wi...
The aim of this project is to design and develop a sequencer model as an artistic template which wi...
Attempts to create a structured sensemaking model have proven difficult. Much of the research today ...
This research analyses a binge drinking night out of women aged 25-55. The research method is a them...
In the digital age, there has been a phenomenal rise in the number of photos people capture, share, ...
This thesis explores the User Experience Design (UXD) standards of social media apps through a cultu...
Thesis (M.Ed.) - University of KwaZulu-Natal, 2005.This implementation study set out to establish th...
A Thesis presented to the Faculty of the Graduate School at the University of Missouri In Partial Fu...
This qualitative research study explores how arts professionals prioritize the preservation of their...
Mastergradsoppgave i digital kommunikasjon og kultur, Avdeling for lærerutdanning og naturvitenskap,...
Includes images and video materials as a separate attachment. These materials are also available fro...
Chapter one discusses the rationale for, and the aims of, this study. The design of interactive comp...
This research investigates the popularity of immersive exhibition environments in the exhibitions o...
This thesis examines the material properties of time-based image media, in particular live video. T...
The position of the public realm as a common resource that is genuinely open to all appears ever mor...
This thesis investigates creative digital labour practices of Irish and Turkish content creators wi...
The aim of this project is to design and develop a sequencer model as an artistic template which wi...
Attempts to create a structured sensemaking model have proven difficult. Much of the research today ...
This research analyses a binge drinking night out of women aged 25-55. The research method is a them...
In the digital age, there has been a phenomenal rise in the number of photos people capture, share, ...
This thesis explores the User Experience Design (UXD) standards of social media apps through a cultu...
Thesis (M.Ed.) - University of KwaZulu-Natal, 2005.This implementation study set out to establish th...
A Thesis presented to the Faculty of the Graduate School at the University of Missouri In Partial Fu...
This qualitative research study explores how arts professionals prioritize the preservation of their...
Mastergradsoppgave i digital kommunikasjon og kultur, Avdeling for lærerutdanning og naturvitenskap,...