Emotions are thought to be one of the key factors that critically influence human decision-making. Emotion-regulation can help to mitigate emotion-related decision biases and eventually lead to a better decision performance. Serious games emerged as a new angle introducing technological methods to practicing emotion-regulation, where meaningful biofeedback information communicates player's affective states to a series of informed gameplay choices. These findings motivate the notion that in the decision context of serious games, one would benefit from awareness and regulation of such emerging emotions. This thesis explores the design and evaluation methods for creating serious games where emotion-regulation can be practiced using physiologic...
To optimize a player's experience, an emotionally adaptive game continuously adapts its mechanics to...
Biofeedback games have the potential to make gaming a deeply personal experience by linking the game...
The potential value of a looping biometric feedback system as a key component of adaptive computer v...
Emotions are thought to be one of the key factors that critically influence human decision-making. E...
Emotions are thought to be a key factor that critically influences human decision-making. Emotion re...
Evidence shows that emotions critically influence human decision-making. Therefore, emotion-regulati...
Research on financial decision-making shows that traders and investors with high emotion regulation ...
Research on financial decision-making shows that traders and investors with high emotion regulation ...
Games are often used as training devices in various tasks, but proper biofeedback is more seldom use...
Elicited physiological affect in humans collaborating with their robot partners was investigated to ...
In this paper, we consider emotion as a factor in the decision-making process and actions taken by a...
A computer game was used to study psychophysiological reactions to emotion‐relevant events. Two dime...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
Part 2: Short papersInternational audienceUnderstanding the impact of interaction mechanics on the u...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...
To optimize a player's experience, an emotionally adaptive game continuously adapts its mechanics to...
Biofeedback games have the potential to make gaming a deeply personal experience by linking the game...
The potential value of a looping biometric feedback system as a key component of adaptive computer v...
Emotions are thought to be one of the key factors that critically influence human decision-making. E...
Emotions are thought to be a key factor that critically influences human decision-making. Emotion re...
Evidence shows that emotions critically influence human decision-making. Therefore, emotion-regulati...
Research on financial decision-making shows that traders and investors with high emotion regulation ...
Research on financial decision-making shows that traders and investors with high emotion regulation ...
Games are often used as training devices in various tasks, but proper biofeedback is more seldom use...
Elicited physiological affect in humans collaborating with their robot partners was investigated to ...
In this paper, we consider emotion as a factor in the decision-making process and actions taken by a...
A computer game was used to study psychophysiological reactions to emotion‐relevant events. Two dime...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
Part 2: Short papersInternational audienceUnderstanding the impact of interaction mechanics on the u...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...
To optimize a player's experience, an emotionally adaptive game continuously adapts its mechanics to...
Biofeedback games have the potential to make gaming a deeply personal experience by linking the game...
The potential value of a looping biometric feedback system as a key component of adaptive computer v...