Breathe is a literary experience, a work of experiential storytelling – a ghost story for the smartphone that uses data pulled from the reader’s phone to personalise the story to every reader. Funded by the AHRC’s larger Ambient Literature project, Breathe builds on much of Pullinger’s earlier research into new ways of creating fictional forms native to the smartphone. Specifically, it explores the question of how the affordances of smartphone technology can be used to create literary works that are situated in time and space in relation to the presence of a reader, making use of three APIs (application processing interfaces) – weather, time, and location – so to access data via the reader’s phone in ways that subtly alter the story for eve...
© Springer International Publishing Switzerland 2014. The affordances and ubiquitous uptake of techn...
These data were collected between February 2016 and May 2017 in Sheffield, Huddersfield, and Notting...
Twitter, synonymous with social networking, has become a successful social platform for the exchange...
Breathe tells the story of Flo, who has the ability to talk to ghosts. As Flo struggles to communica...
This chapter is the third of three interviews that explore how the concepts and precepts of ambient ...
Story telling has probably existed in some form since we started as humans to use language. In contr...
The Digital Ghost Hunt is an immersive storytelling experience that transforms coding and digital te...
In this article we introduce the creative writing workshop “Dear Breath” and explore how those livin...
In 2002/03, Kate Pullinger was Research Fellow at the trAce Online Writing Centre, Nottingham Trent ...
Walking around a city in a group with a human tour guide has long been the primary way of learning a...
Storytelling has always existed in human culture, and it has applications in many areas, including t...
This talk at Université Paris Nanterre examined movement as a feature of ambient literature; an emer...
With the rise of smartphones and the proliferation of applications ("apps"), the ways ever...
Digital stories are short personal films made up of a series of still images with voiceover, music a...
The increasing usage of geographical information sharing on smart phones has prompted the developmen...
© Springer International Publishing Switzerland 2014. The affordances and ubiquitous uptake of techn...
These data were collected between February 2016 and May 2017 in Sheffield, Huddersfield, and Notting...
Twitter, synonymous with social networking, has become a successful social platform for the exchange...
Breathe tells the story of Flo, who has the ability to talk to ghosts. As Flo struggles to communica...
This chapter is the third of three interviews that explore how the concepts and precepts of ambient ...
Story telling has probably existed in some form since we started as humans to use language. In contr...
The Digital Ghost Hunt is an immersive storytelling experience that transforms coding and digital te...
In this article we introduce the creative writing workshop “Dear Breath” and explore how those livin...
In 2002/03, Kate Pullinger was Research Fellow at the trAce Online Writing Centre, Nottingham Trent ...
Walking around a city in a group with a human tour guide has long been the primary way of learning a...
Storytelling has always existed in human culture, and it has applications in many areas, including t...
This talk at Université Paris Nanterre examined movement as a feature of ambient literature; an emer...
With the rise of smartphones and the proliferation of applications ("apps"), the ways ever...
Digital stories are short personal films made up of a series of still images with voiceover, music a...
The increasing usage of geographical information sharing on smart phones has prompted the developmen...
© Springer International Publishing Switzerland 2014. The affordances and ubiquitous uptake of techn...
These data were collected between February 2016 and May 2017 in Sheffield, Huddersfield, and Notting...
Twitter, synonymous with social networking, has become a successful social platform for the exchange...