While older people tend to be regarded as actual, or potential, players of digital games within literature on game studies, human-computer interaction, and gerontechnology, they are also often considered nonavid users of digital technologies. This contradiction prompted us to conduct a literature review, which revealed (a) insufficient involvement of older people within the design of games targeted toward this group and (b) insufficient understanding of their everyday digital gameplay. In this article, we present the conceptualization, design, and evaluation of digital games that active older people found to be sufficiently appealing, playable, and meaningful. A 6-month ethnography of the play experiences of 170 older people helped us to co...
The current paper reviews and discusses digital game design for elderly users. The aim of the paper ...
The World Health Organization (WHO) reported that seniors (persons who are 60 years old and older) a...
In this paper we report on a design research study of meaningful play in elderly life. Using a combi...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
In this paper we report on a qualitative study, investigating the meaning of digital games in the li...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
Recent studies report various positive effects on elderly persons playing digital games. Yet, games ...
Although digital games have the potential to improve the social, mental and physical well-being of e...
Digital games have traditionally been targeted at younger generations, although the proportion of ol...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Part 6: Serious Games (Health and Social)International audienceRecent studies report various positiv...
Although digital games have the potential to improve the social, mental and physical well-being of e...
[[abstract]]Population aging is a global trend in the 21st century. As the advent of aging society a...
Active ageing is the process of optimizing health, social participation and security in order to enh...
The current paper reviews and discusses digital game design for elderly users. The aim of the paper ...
The current paper reviews and discusses digital game design for elderly users. The aim of the paper ...
The World Health Organization (WHO) reported that seniors (persons who are 60 years old and older) a...
In this paper we report on a design research study of meaningful play in elderly life. Using a combi...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
In this paper we report on a qualitative study, investigating the meaning of digital games in the li...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
Recent studies report various positive effects on elderly persons playing digital games. Yet, games ...
Although digital games have the potential to improve the social, mental and physical well-being of e...
Digital games have traditionally been targeted at younger generations, although the proportion of ol...
Active ageing is the process of optimizing health, social participation and security in order to enh...
Part 6: Serious Games (Health and Social)International audienceRecent studies report various positiv...
Although digital games have the potential to improve the social, mental and physical well-being of e...
[[abstract]]Population aging is a global trend in the 21st century. As the advent of aging society a...
Active ageing is the process of optimizing health, social participation and security in order to enh...
The current paper reviews and discusses digital game design for elderly users. The aim of the paper ...
The current paper reviews and discusses digital game design for elderly users. The aim of the paper ...
The World Health Organization (WHO) reported that seniors (persons who are 60 years old and older) a...
In this paper we report on a design research study of meaningful play in elderly life. Using a combi...